// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GeometryCollection/GeometryCollectionDamagePropagationData.h" #ifdef GEOMETRYCOLLECTIONENGINE_GeometryCollectionDamagePropagationData_generated_h #error "GeometryCollectionDamagePropagationData.generated.h already included, missing '#pragma once' in GeometryCollectionDamagePropagationData.h" #endif #define GEOMETRYCOLLECTIONENGINE_GeometryCollectionDamagePropagationData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FGeometryCollectionDamagePropagationData ************************** struct Z_Construct_UScriptStruct_FGeometryCollectionDamagePropagationData_Statics; #define FID_Engine_Source_Runtime_Experimental_GeometryCollectionEngine_Public_GeometryCollection_GeometryCollectionDamagePropagationData_h_11_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGeometryCollectionDamagePropagationData_Statics; \ GEOMETRYCOLLECTIONENGINE_API static class UScriptStruct* StaticStruct(); struct FGeometryCollectionDamagePropagationData; // ********** End ScriptStruct FGeometryCollectionDamagePropagationData **************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_GeometryCollectionEngine_Public_GeometryCollection_GeometryCollectionDamagePropagationData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS