// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameplayTaskResource.h" #ifdef GAMEPLAYTASKS_GameplayTaskResource_generated_h #error "GameplayTaskResource.generated.h already included, missing '#pragma once' in GameplayTaskResource.h" #endif #define GAMEPLAYTASKS_GameplayTaskResource_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UGameplayTaskResource **************************************************** struct Z_Construct_UClass_UGameplayTaskResource_Statics; GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskResource_NoRegister(); #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h_16_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUGameplayTaskResource(); \ friend struct ::Z_Construct_UClass_UGameplayTaskResource_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYTASKS_API UClass* ::Z_Construct_UClass_UGameplayTaskResource_NoRegister(); \ public: \ DECLARE_CLASS2(UGameplayTaskResource, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayTasks"), Z_Construct_UClass_UGameplayTaskResource_NoRegister) \ DECLARE_SERIALIZER(UGameplayTaskResource) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h_16_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UGameplayTaskResource(UGameplayTaskResource&&) = delete; \ UGameplayTaskResource(const UGameplayTaskResource&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYTASKS_API, UGameplayTaskResource); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayTaskResource); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayTaskResource) \ GAMEPLAYTASKS_API virtual ~UGameplayTaskResource(); #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h_13_PROLOG #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h_16_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h_16_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h_16_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameplayTaskResource; // ********** End Class UGameplayTaskResource ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h PRAGMA_ENABLE_DEPRECATION_WARNINGS