// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameplayTask.h" #ifdef GAMEPLAYTASKS_GameplayTask_generated_h #error "GameplayTask.generated.h already included, missing '#pragma once' in GameplayTask.h" #endif #define GAMEPLAYTASKS_GameplayTask_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FGameplayResourceSet ********************************************** struct Z_Construct_UScriptStruct_FGameplayResourceSet_Statics; #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_47_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGameplayResourceSet_Statics; \ GAMEPLAYTASKS_API static class UScriptStruct* StaticStruct(); struct FGameplayResourceSet; // ********** End ScriptStruct FGameplayResourceSet ************************************************ // ********** Begin Delegate FGenericGameplayTaskDelegate ****************************************** #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_151_DELEGATE \ static GAMEPLAYTASKS_API void FGenericGameplayTaskDelegate_DelegateWrapper(const FMulticastScriptDelegate& GenericGameplayTaskDelegate); // ********** End Delegate FGenericGameplayTaskDelegate ******************************************** // ********** Begin Class UGameplayTask ************************************************************ #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execEndTask); \ DECLARE_FUNCTION(execReadyForActivation); struct Z_Construct_UClass_UGameplayTask_Statics; GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_NoRegister(); #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUGameplayTask(); \ friend struct ::Z_Construct_UClass_UGameplayTask_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYTASKS_API UClass* ::Z_Construct_UClass_UGameplayTask_NoRegister(); \ public: \ DECLARE_CLASS2(UGameplayTask, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayTasks"), Z_Construct_UClass_UGameplayTask_NoRegister) \ DECLARE_SERIALIZER(UGameplayTask) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UGameplayTask(UGameplayTask&&) = delete; \ UGameplayTask(const UGameplayTask&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYTASKS_API, UGameplayTask); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayTask); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayTask) \ GAMEPLAYTASKS_API virtual ~UGameplayTask(); #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_144_PROLOG #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameplayTask; // ********** End Class UGameplayTask ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h // ********** Begin Enum EGameplayTaskState ******************************************************** #define FOREACH_ENUM_EGAMEPLAYTASKSTATE(op) \ op(EGameplayTaskState::Uninitialized) \ op(EGameplayTaskState::AwaitingActivation) \ op(EGameplayTaskState::Paused) \ op(EGameplayTaskState::Active) \ op(EGameplayTaskState::Finished) enum class EGameplayTaskState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYTASKS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EGameplayTaskState ********************************************************** // ********** Begin Enum ETaskResourceOverlapPolicy ************************************************ #define FOREACH_ENUM_ETASKRESOURCEOVERLAPPOLICY(op) \ op(ETaskResourceOverlapPolicy::StartOnTop) \ op(ETaskResourceOverlapPolicy::StartAtEnd) \ op(ETaskResourceOverlapPolicy::RequestCancelAndStartOnTop) \ op(ETaskResourceOverlapPolicy::RequestCancelAndStartAtEnd) enum class ETaskResourceOverlapPolicy : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYTASKS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETaskResourceOverlapPolicy ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS