// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Common/SplineOffsetCameraNode.h" #ifdef GAMEPLAYCAMERAS_SplineOffsetCameraNode_generated_h #error "SplineOffsetCameraNode.generated.h already included, missing '#pragma once' in SplineOffsetCameraNode.h" #endif #define GAMEPLAYCAMERAS_SplineOffsetCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USplineOffsetCameraNode ************************************************** struct Z_Construct_UClass_USplineOffsetCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USplineOffsetCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SplineOffsetCameraNode_h_19_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSplineOffsetCameraNode(); \ friend struct ::Z_Construct_UClass_USplineOffsetCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_USplineOffsetCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(USplineOffsetCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_USplineOffsetCameraNode_NoRegister) \ DECLARE_SERIALIZER(USplineOffsetCameraNode) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SplineOffsetCameraNode_h_19_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API USplineOffsetCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USplineOffsetCameraNode(USplineOffsetCameraNode&&) = delete; \ USplineOffsetCameraNode(const USplineOffsetCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, USplineOffsetCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USplineOffsetCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USplineOffsetCameraNode) \ GAMEPLAYCAMERAS_API virtual ~USplineOffsetCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SplineOffsetCameraNode_h_16_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SplineOffsetCameraNode_h_19_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SplineOffsetCameraNode_h_19_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SplineOffsetCameraNode_h_19_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USplineOffsetCameraNode; // ********** End Class USplineOffsetCameraNode **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SplineOffsetCameraNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS