// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Blends/SmoothBlendCameraNode.h" #ifdef GAMEPLAYCAMERAS_SmoothBlendCameraNode_generated_h #error "SmoothBlendCameraNode.generated.h already included, missing '#pragma once' in SmoothBlendCameraNode.h" #endif #define GAMEPLAYCAMERAS_SmoothBlendCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USmoothBlendCameraNode *************************************************** struct Z_Construct_UClass_USmoothBlendCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USmoothBlendCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_SmoothBlendCameraNode_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSmoothBlendCameraNode(); \ friend struct ::Z_Construct_UClass_USmoothBlendCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_USmoothBlendCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(USmoothBlendCameraNode, USimpleFixedTimeBlendCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_USmoothBlendCameraNode_NoRegister) \ DECLARE_SERIALIZER(USmoothBlendCameraNode) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_SmoothBlendCameraNode_h_25_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API USmoothBlendCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USmoothBlendCameraNode(USmoothBlendCameraNode&&) = delete; \ USmoothBlendCameraNode(const USmoothBlendCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, USmoothBlendCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USmoothBlendCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USmoothBlendCameraNode) \ GAMEPLAYCAMERAS_API virtual ~USmoothBlendCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_SmoothBlendCameraNode_h_22_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_SmoothBlendCameraNode_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_SmoothBlendCameraNode_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_SmoothBlendCameraNode_h_25_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USmoothBlendCameraNode; // ********** End Class USmoothBlendCameraNode ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_SmoothBlendCameraNode_h // ********** Begin Enum ESmoothCameraBlendType **************************************************** #define FOREACH_ENUM_ESMOOTHCAMERABLENDTYPE(op) \ op(ESmoothCameraBlendType::SmoothStep) \ op(ESmoothCameraBlendType::SmootherStep) enum class ESmoothCameraBlendType; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESmoothCameraBlendType ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS