// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Core/ShakeCameraNode.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeShakeCameraNode() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UShakeCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UShakeCameraNode_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UShakeCameraNode ********************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UShakeCameraNode; UClass* UShakeCameraNode::GetPrivateStaticClass() { using TClass = UShakeCameraNode; if (!Z_Registration_Info_UClass_UShakeCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ShakeCameraNode"), Z_Registration_Info_UClass_UShakeCameraNode.InnerSingleton, StaticRegisterNativesUShakeCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UShakeCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UShakeCameraNode_NoRegister() { return UShakeCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UShakeCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "CameraNodeCategories", "Shakes" }, { "Comment", "/**\n * Base class for shake camera nodes.\n */" }, { "IncludePath", "Core/ShakeCameraNode.h" }, { "ModuleRelativePath", "Public/Core/ShakeCameraNode.h" }, { "ToolTip", "Base class for shake camera nodes." }, }; #endif // WITH_METADATA // ********** Begin Class UShakeCameraNode constinit property declarations ************************* // ********** End Class UShakeCameraNode constinit property declarations *************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UShakeCameraNode_Statics UObject* (*const Z_Construct_UClass_UShakeCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UShakeCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UShakeCameraNode_Statics::ClassParams = { &UShakeCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x002810A1u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UShakeCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UShakeCameraNode_Statics::Class_MetaDataParams) }; void UShakeCameraNode::StaticRegisterNativesUShakeCameraNode() { } UClass* Z_Construct_UClass_UShakeCameraNode() { if (!Z_Registration_Info_UClass_UShakeCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UShakeCameraNode.OuterSingleton, Z_Construct_UClass_UShakeCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UShakeCameraNode.OuterSingleton; } UShakeCameraNode::UShakeCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UShakeCameraNode); UShakeCameraNode::~UShakeCameraNode() {} // ********** End Class UShakeCameraNode *********************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_ShakeCameraNode_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UShakeCameraNode, UShakeCameraNode::StaticClass, TEXT("UShakeCameraNode"), &Z_Registration_Info_UClass_UShakeCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UShakeCameraNode), 1793422207U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_ShakeCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_ShakeCameraNode_h__Script_GameplayCameras_3588912034{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_ShakeCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_ShakeCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS