// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Nodes/Common/PostProcessCameraNode.h" #include "Engine/Scene.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodePostProcessCameraNode() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPostProcessSettings(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UPostProcessCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UPostProcessCameraNode_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UPostProcessCameraNode *************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UPostProcessCameraNode; UClass* UPostProcessCameraNode::GetPrivateStaticClass() { using TClass = UPostProcessCameraNode; if (!Z_Registration_Info_UClass_UPostProcessCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("PostProcessCameraNode"), Z_Registration_Info_UClass_UPostProcessCameraNode.InnerSingleton, StaticRegisterNativesUPostProcessCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UPostProcessCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UPostProcessCameraNode_NoRegister() { return UPostProcessCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UPostProcessCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "CameraNodeCategories", "Common,Rendering" }, { "Comment", "/**\n * A camera node that adds post-process settings on the evaluated camera.\n */" }, { "IncludePath", "Nodes/Common/PostProcessCameraNode.h" }, { "ModuleRelativePath", "Public/Nodes/Common/PostProcessCameraNode.h" }, { "ToolTip", "A camera node that adds post-process settings on the evaluated camera." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PostProcessSettings_MetaData[] = { { "Category", "Rendering" }, { "ModuleRelativePath", "Public/Nodes/Common/PostProcessCameraNode.h" }, }; #endif // WITH_METADATA // ********** Begin Class UPostProcessCameraNode constinit property declarations ******************* static const UECodeGen_Private::FStructPropertyParams NewProp_PostProcessSettings; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UPostProcessCameraNode constinit property declarations ********************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UPostProcessCameraNode_Statics // ********** Begin Class UPostProcessCameraNode Property Definitions ****************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UPostProcessCameraNode_Statics::NewProp_PostProcessSettings = { "PostProcessSettings", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPostProcessCameraNode, PostProcessSettings), Z_Construct_UScriptStruct_FPostProcessSettings, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PostProcessSettings_MetaData), NewProp_PostProcessSettings_MetaData) }; // 4126336051 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UPostProcessCameraNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPostProcessCameraNode_Statics::NewProp_PostProcessSettings, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPostProcessCameraNode_Statics::PropPointers) < 2048); // ********** End Class UPostProcessCameraNode Property Definitions ******************************** UObject* (*const Z_Construct_UClass_UPostProcessCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPostProcessCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UPostProcessCameraNode_Statics::ClassParams = { &UPostProcessCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UPostProcessCameraNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UPostProcessCameraNode_Statics::PropPointers), 0, 0x002810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UPostProcessCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UPostProcessCameraNode_Statics::Class_MetaDataParams) }; void UPostProcessCameraNode::StaticRegisterNativesUPostProcessCameraNode() { } UClass* Z_Construct_UClass_UPostProcessCameraNode() { if (!Z_Registration_Info_UClass_UPostProcessCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UPostProcessCameraNode.OuterSingleton, Z_Construct_UClass_UPostProcessCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UPostProcessCameraNode.OuterSingleton; } UPostProcessCameraNode::UPostProcessCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UPostProcessCameraNode); UPostProcessCameraNode::~UPostProcessCameraNode() {} // ********** End Class UPostProcessCameraNode ***************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_PostProcessCameraNode_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UPostProcessCameraNode, UPostProcessCameraNode::StaticClass, TEXT("UPostProcessCameraNode"), &Z_Registration_Info_UClass_UPostProcessCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UPostProcessCameraNode), 2628788192U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_PostProcessCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_PostProcessCameraNode_h__Script_GameplayCameras_1783996334{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_PostProcessCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_PostProcessCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS