// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Shakes/PerlinNoiseLocationShakeCameraNode.h" #ifdef GAMEPLAYCAMERAS_PerlinNoiseLocationShakeCameraNode_generated_h #error "PerlinNoiseLocationShakeCameraNode.generated.h already included, missing '#pragma once' in PerlinNoiseLocationShakeCameraNode.h" #endif #define GAMEPLAYCAMERAS_PerlinNoiseLocationShakeCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UPerlinNoiseLocationShakeCameraNode ************************************** struct Z_Construct_UClass_UPerlinNoiseLocationShakeCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UPerlinNoiseLocationShakeCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_PerlinNoiseLocationShakeCameraNode_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUPerlinNoiseLocationShakeCameraNode(); \ friend struct ::Z_Construct_UClass_UPerlinNoiseLocationShakeCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UPerlinNoiseLocationShakeCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(UPerlinNoiseLocationShakeCameraNode, UShakeCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UPerlinNoiseLocationShakeCameraNode_NoRegister) \ DECLARE_SERIALIZER(UPerlinNoiseLocationShakeCameraNode) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_PerlinNoiseLocationShakeCameraNode_h_14_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UPerlinNoiseLocationShakeCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UPerlinNoiseLocationShakeCameraNode(UPerlinNoiseLocationShakeCameraNode&&) = delete; \ UPerlinNoiseLocationShakeCameraNode(const UPerlinNoiseLocationShakeCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UPerlinNoiseLocationShakeCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPerlinNoiseLocationShakeCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPerlinNoiseLocationShakeCameraNode) \ NO_API virtual ~UPerlinNoiseLocationShakeCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_PerlinNoiseLocationShakeCameraNode_h_11_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_PerlinNoiseLocationShakeCameraNode_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_PerlinNoiseLocationShakeCameraNode_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_PerlinNoiseLocationShakeCameraNode_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPerlinNoiseLocationShakeCameraNode; // ********** End Class UPerlinNoiseLocationShakeCameraNode **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_PerlinNoiseLocationShakeCameraNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS