// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Nodes/Input/Input1DCameraNode.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeInput1DCameraNode() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput1DCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput1DCameraNode_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UInput1DCameraNode ******************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UInput1DCameraNode; UClass* UInput1DCameraNode::GetPrivateStaticClass() { using TClass = UInput1DCameraNode; if (!Z_Registration_Info_UClass_UInput1DCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("Input1DCameraNode"), Z_Registration_Info_UClass_UInput1DCameraNode.InnerSingleton, StaticRegisterNativesUInput1DCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UInput1DCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UInput1DCameraNode_NoRegister() { return UInput1DCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UInput1DCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "CameraNodeCategories", "Input" }, { "Comment", "/**\n * A camera node that provides a floating-point value to an input slot.\n */" }, { "IncludePath", "Nodes/Input/Input1DCameraNode.h" }, { "ModuleRelativePath", "Public/Nodes/Input/Input1DCameraNode.h" }, { "ObjectTreeGraphDefaultPropertyPinDirection", "Input" }, { "ObjectTreeGraphSelfPinDirection", "Output" }, { "ToolTip", "A camera node that provides a floating-point value to an input slot." }, }; #endif // WITH_METADATA // ********** Begin Class UInput1DCameraNode constinit property declarations *********************** // ********** End Class UInput1DCameraNode constinit property declarations ************************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UInput1DCameraNode_Statics UObject* (*const Z_Construct_UClass_UInput1DCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInput1DCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UInput1DCameraNode_Statics::ClassParams = { &UInput1DCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x002810A1u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UInput1DCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UInput1DCameraNode_Statics::Class_MetaDataParams) }; void UInput1DCameraNode::StaticRegisterNativesUInput1DCameraNode() { } UClass* Z_Construct_UClass_UInput1DCameraNode() { if (!Z_Registration_Info_UClass_UInput1DCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UInput1DCameraNode.OuterSingleton, Z_Construct_UClass_UInput1DCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UInput1DCameraNode.OuterSingleton; } UInput1DCameraNode::UInput1DCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UInput1DCameraNode); UInput1DCameraNode::~UInput1DCameraNode() {} // ********** End Class UInput1DCameraNode ********************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_Input1DCameraNode_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UInput1DCameraNode, UInput1DCameraNode::StaticClass, TEXT("UInput1DCameraNode"), &Z_Registration_Info_UClass_UInput1DCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UInput1DCameraNode), 728790589U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_Input1DCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_Input1DCameraNode_h__Script_GameplayCameras_1832205866{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_Input1DCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_Input1DCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS