// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/GameplayCameraSystemComponent.h" #include "Core/CameraRigInstanceID.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameplayCameraSystemComponent() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USceneComponent(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAutoReceiveInput(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemComponent(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemHost_NoRegister(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigInstanceID(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UGameplayCameraSystemComponent Function ActivateCameraSystemForPlayerController struct Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics { struct GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerController_Parms { APlayerController* PlayerController; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Sets this component's actor as the view target for the given player. */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" }, { "ToolTip", "Sets this component's actor as the view target for the given player." }, }; #endif // WITH_METADATA // ********** Begin Function ActivateCameraSystemForPlayerController constinit property declarations static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ActivateCameraSystemForPlayerController constinit property declarations * static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ActivateCameraSystemForPlayerController Property Definitions ********** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerController_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::NewProp_PlayerController, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::PropPointers) < 2048); // ********** End Function ActivateCameraSystemForPlayerController Property Definitions ************ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "ActivateCameraSystemForPlayerController", Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerController_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerController_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayCameraSystemComponent::execActivateCameraSystemForPlayerController) { P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_FINISH; P_NATIVE_BEGIN; P_THIS->ActivateCameraSystemForPlayerController(Z_Param_PlayerController); P_NATIVE_END; } // ********** End Class UGameplayCameraSystemComponent Function ActivateCameraSystemForPlayerController // ********** Begin Class UGameplayCameraSystemComponent Function ActivateCameraSystemForPlayerIndex struct Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics { struct GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerIndex_Parms { int32 PlayerIndex; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Sets this component's actor as the view target for the given player. */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" }, { "ToolTip", "Sets this component's actor as the view target for the given player." }, }; #endif // WITH_METADATA // ********** Begin Function ActivateCameraSystemForPlayerIndex constinit property declarations **** static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ActivateCameraSystemForPlayerIndex constinit property declarations ****** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ActivateCameraSystemForPlayerIndex Property Definitions *************** const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerIndex_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::NewProp_PlayerIndex, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::PropPointers) < 2048); // ********** End Function ActivateCameraSystemForPlayerIndex Property Definitions ***************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "ActivateCameraSystemForPlayerIndex", Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerIndex_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerIndex_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayCameraSystemComponent::execActivateCameraSystemForPlayerIndex) { P_GET_PROPERTY(FIntProperty,Z_Param_PlayerIndex); P_FINISH; P_NATIVE_BEGIN; P_THIS->ActivateCameraSystemForPlayerIndex(Z_Param_PlayerIndex); P_NATIVE_END; } // ********** End Class UGameplayCameraSystemComponent Function ActivateCameraSystemForPlayerIndex * // ********** Begin Class UGameplayCameraSystemComponent Function DeactivateCameraSystem *********** struct Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics { struct GameplayCameraSystemComponent_eventDeactivateCameraSystem_Parms { AActor* NextViewTarget; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Removes this component's actor from being the view target. */" }, { "CPP_Default_NextViewTarget", "None" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" }, { "ToolTip", "Removes this component's actor from being the view target." }, }; #endif // WITH_METADATA // ********** Begin Function DeactivateCameraSystem constinit property declarations **************** static const UECodeGen_Private::FObjectPropertyParams NewProp_NextViewTarget; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function DeactivateCameraSystem constinit property declarations ****************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function DeactivateCameraSystem Property Definitions *************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::NewProp_NextViewTarget = { "NextViewTarget", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventDeactivateCameraSystem_Parms, NextViewTarget), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::NewProp_NextViewTarget, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::PropPointers) < 2048); // ********** End Function DeactivateCameraSystem Property Definitions ***************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "DeactivateCameraSystem", Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::GameplayCameraSystemComponent_eventDeactivateCameraSystem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::GameplayCameraSystemComponent_eventDeactivateCameraSystem_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayCameraSystemComponent::execDeactivateCameraSystem) { P_GET_OBJECT(AActor,Z_Param_NextViewTarget); P_FINISH; P_NATIVE_BEGIN; P_THIS->DeactivateCameraSystem(Z_Param_NextViewTarget); P_NATIVE_END; } // ********** End Class UGameplayCameraSystemComponent Function DeactivateCameraSystem ************* // ********** Begin Class UGameplayCameraSystemComponent Function IsCameraSystemActiveForPlayController struct Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics { struct GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms { APlayerController* PlayerController; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Returns whether this component's actor is set as the view target for the given player. */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" }, { "ToolTip", "Returns whether this component's actor is set as the view target for the given player." }, }; #endif // WITH_METADATA // ********** Begin Function IsCameraSystemActiveForPlayController constinit property declarations * static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsCameraSystemActiveForPlayController constinit property declarations *** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsCameraSystemActiveForPlayController Property Definitions ************ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms), &Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::PropPointers) < 2048); // ********** End Function IsCameraSystemActiveForPlayController Property Definitions ************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "IsCameraSystemActiveForPlayController", Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayCameraSystemComponent::execIsCameraSystemActiveForPlayController) { P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->IsCameraSystemActiveForPlayController(Z_Param_PlayerController); P_NATIVE_END; } // ********** End Class UGameplayCameraSystemComponent Function IsCameraSystemActiveForPlayController // ********** Begin Class UGameplayCameraSystemComponent Function StartGlobalCameraModifierRig ***** struct Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics { struct GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms { const UCameraRigAsset* CameraRig; int32 OrderKey; FCameraRigInstanceID ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "CPP_Default_OrderKey", "0" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRig_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function StartGlobalCameraModifierRig constinit property declarations ********** static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig; static const UECodeGen_Private::FIntPropertyParams NewProp_OrderKey; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function StartGlobalCameraModifierRig constinit property declarations ************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function StartGlobalCameraModifierRig Property Definitions ********************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRig_MetaData), NewProp_CameraRig_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_OrderKey = { "OrderKey", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms, OrderKey), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms, ReturnValue), Z_Construct_UScriptStruct_FCameraRigInstanceID, METADATA_PARAMS(0, nullptr) }; // 3868568697 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_CameraRig, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_OrderKey, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::PropPointers) < 2048); // ********** End Function StartGlobalCameraModifierRig Property Definitions *********************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "StartGlobalCameraModifierRig", Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayCameraSystemComponent::execStartGlobalCameraModifierRig) { P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig); P_GET_PROPERTY(FIntProperty,Z_Param_OrderKey); P_FINISH; P_NATIVE_BEGIN; *(FCameraRigInstanceID*)Z_Param__Result=P_THIS->StartGlobalCameraModifierRig(Z_Param_CameraRig,Z_Param_OrderKey); P_NATIVE_END; } // ********** End Class UGameplayCameraSystemComponent Function StartGlobalCameraModifierRig ******* // ********** Begin Class UGameplayCameraSystemComponent Function StartVisualCameraModifierRig ***** struct Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics { struct GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms { const UCameraRigAsset* CameraRig; int32 OrderKey; FCameraRigInstanceID ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "CPP_Default_OrderKey", "0" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRig_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function StartVisualCameraModifierRig constinit property declarations ********** static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig; static const UECodeGen_Private::FIntPropertyParams NewProp_OrderKey; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function StartVisualCameraModifierRig constinit property declarations ************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function StartVisualCameraModifierRig Property Definitions ********************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRig_MetaData), NewProp_CameraRig_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_OrderKey = { "OrderKey", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms, OrderKey), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms, ReturnValue), Z_Construct_UScriptStruct_FCameraRigInstanceID, METADATA_PARAMS(0, nullptr) }; // 3868568697 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_CameraRig, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_OrderKey, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::PropPointers) < 2048); // ********** End Function StartVisualCameraModifierRig Property Definitions *********************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "StartVisualCameraModifierRig", Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayCameraSystemComponent::execStartVisualCameraModifierRig) { P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig); P_GET_PROPERTY(FIntProperty,Z_Param_OrderKey); P_FINISH; P_NATIVE_BEGIN; *(FCameraRigInstanceID*)Z_Param__Result=P_THIS->StartVisualCameraModifierRig(Z_Param_CameraRig,Z_Param_OrderKey); P_NATIVE_END; } // ********** End Class UGameplayCameraSystemComponent Function StartVisualCameraModifierRig ******* // ********** Begin Class UGameplayCameraSystemComponent Function StopCameraModifierRig ************ struct Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics { struct GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms { FCameraRigInstanceID InstanceID; bool bImmediately; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "CPP_Default_bImmediately", "false" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" }, }; #endif // WITH_METADATA // ********** Begin Function StopCameraModifierRig constinit property declarations ***************** static const UECodeGen_Private::FStructPropertyParams NewProp_InstanceID; static void NewProp_bImmediately_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediately; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function StopCameraModifierRig constinit property declarations ******************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function StopCameraModifierRig Property Definitions **************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_InstanceID = { "InstanceID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms, InstanceID), Z_Construct_UScriptStruct_FCameraRigInstanceID, METADATA_PARAMS(0, nullptr) }; // 3868568697 void Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_bImmediately_SetBit(void* Obj) { ((GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms*)Obj)->bImmediately = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_bImmediately = { "bImmediately", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms), &Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_bImmediately_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_InstanceID, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_bImmediately, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::PropPointers) < 2048); // ********** End Function StopCameraModifierRig Property Definitions ****************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "StopCameraModifierRig", Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayCameraSystemComponent::execStopCameraModifierRig) { P_GET_STRUCT(FCameraRigInstanceID,Z_Param_InstanceID); P_GET_UBOOL(Z_Param_bImmediately); P_FINISH; P_NATIVE_BEGIN; P_THIS->StopCameraModifierRig(Z_Param_InstanceID,Z_Param_bImmediately); P_NATIVE_END; } // ********** End Class UGameplayCameraSystemComponent Function StopCameraModifierRig ************** // ********** Begin Class UGameplayCameraSystemComponent ******************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCameraSystemComponent; UClass* UGameplayCameraSystemComponent::GetPrivateStaticClass() { using TClass = UGameplayCameraSystemComponent; if (!Z_Registration_Info_UClass_UGameplayCameraSystemComponent.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameplayCameraSystemComponent"), Z_Registration_Info_UClass_UGameplayCameraSystemComponent.InnerSingleton, StaticRegisterNativesUGameplayCameraSystemComponent, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameplayCameraSystemComponent.InnerSingleton; } UClass* Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister() { return UGameplayCameraSystemComponent::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameplayCameraSystemComponent_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "ClassGroupNames", "Camera" }, { "Comment", "/**\n * A component that hosts a camera system.\n */" }, { "HideCategories", "Mobility Rendering LOD Trigger PhysicsVolume" }, { "IncludePath", "GameFramework/GameplayCameraSystemComponent.h" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "A component that hosts a camera system." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoActivateForPlayer_MetaData[] = { { "Category", "Activation" }, { "Comment", "/**\n\x09 * If AutoActivate is set, auto-activates the camera system for the given player.\n\x09 * This sets this actor as the view target, and is equivalent to calling ActivateCameraSystem on BeginPlay.\n\x09 */" }, { "EditCondition", "bAutoActivate" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" }, { "ToolTip", "If AutoActivate is set, auto-activates the camera system for the given player.\nThis sets this actor as the view target, and is equivalent to calling ActivateCameraSystem on BeginPlay." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSetPlayerControllerRotation_MetaData[] = { { "Category", "Camera" }, { "Comment", "/**\n\x09 * If enabled, sets the evaluated camera orientation as the player controller rotation every frame.\n\x09 * This is set on the player controller that this component was activated for.\n\x09 */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" }, { "ToolTip", "If enabled, sets the evaluated camera orientation as the player controller rotation every frame.\nThis is set on the player controller that this component was activated for." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeakPlayerController_MetaData[] = { { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EditorSpriteTextureScale_MetaData[] = { { "Comment", "/** Sprite scaling for the editor. */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" }, { "ToolTip", "Sprite scaling for the editor." }, }; #endif // WITH_EDITORONLY_DATA #endif // WITH_METADATA // ********** Begin Class UGameplayCameraSystemComponent constinit property declarations *********** static const UECodeGen_Private::FBytePropertyParams NewProp_AutoActivateForPlayer; static void NewProp_bSetPlayerControllerRotation_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bSetPlayerControllerRotation; static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_WeakPlayerController; #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FFloatPropertyParams NewProp_EditorSpriteTextureScale; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UGameplayCameraSystemComponent constinit property declarations ************* static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("ActivateCameraSystemForPlayerController"), .Pointer = &UGameplayCameraSystemComponent::execActivateCameraSystemForPlayerController }, { .NameUTF8 = UTF8TEXT("ActivateCameraSystemForPlayerIndex"), .Pointer = &UGameplayCameraSystemComponent::execActivateCameraSystemForPlayerIndex }, { .NameUTF8 = UTF8TEXT("DeactivateCameraSystem"), .Pointer = &UGameplayCameraSystemComponent::execDeactivateCameraSystem }, { .NameUTF8 = UTF8TEXT("IsCameraSystemActiveForPlayController"), .Pointer = &UGameplayCameraSystemComponent::execIsCameraSystemActiveForPlayController }, { .NameUTF8 = UTF8TEXT("StartGlobalCameraModifierRig"), .Pointer = &UGameplayCameraSystemComponent::execStartGlobalCameraModifierRig }, { .NameUTF8 = UTF8TEXT("StartVisualCameraModifierRig"), .Pointer = &UGameplayCameraSystemComponent::execStartVisualCameraModifierRig }, { .NameUTF8 = UTF8TEXT("StopCameraModifierRig"), .Pointer = &UGameplayCameraSystemComponent::execStopCameraModifierRig }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController, "ActivateCameraSystemForPlayerController" }, // 2030266915 { &Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex, "ActivateCameraSystemForPlayerIndex" }, // 1082874543 { &Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem, "DeactivateCameraSystem" }, // 3420516210 { &Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController, "IsCameraSystemActiveForPlayController" }, // 1595676185 { &Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig, "StartGlobalCameraModifierRig" }, // 541263838 { &Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig, "StartVisualCameraModifierRig" }, // 2482133652 { &Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig, "StopCameraModifierRig" }, // 392724112 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[]; static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameplayCameraSystemComponent_Statics // ********** Begin Class UGameplayCameraSystemComponent Property Definitions ********************** const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_AutoActivateForPlayer = { "AutoActivateForPlayer", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraSystemComponent, AutoActivateForPlayer), Z_Construct_UEnum_Engine_EAutoReceiveInput, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoActivateForPlayer_MetaData), NewProp_AutoActivateForPlayer_MetaData) }; // 3965680310 void Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_bSetPlayerControllerRotation_SetBit(void* Obj) { ((UGameplayCameraSystemComponent*)Obj)->bSetPlayerControllerRotation = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_bSetPlayerControllerRotation = { "bSetPlayerControllerRotation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UGameplayCameraSystemComponent), &Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_bSetPlayerControllerRotation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSetPlayerControllerRotation_MetaData), NewProp_bSetPlayerControllerRotation_MetaData) }; const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_WeakPlayerController = { "WeakPlayerController", nullptr, (EPropertyFlags)0x0044000000002000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraSystemComponent, WeakPlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeakPlayerController_MetaData), NewProp_WeakPlayerController_MetaData) }; #if WITH_EDITORONLY_DATA const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_EditorSpriteTextureScale = { "EditorSpriteTextureScale", nullptr, (EPropertyFlags)0x0040000800002000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraSystemComponent, EditorSpriteTextureScale), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EditorSpriteTextureScale_MetaData), NewProp_EditorSpriteTextureScale_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_AutoActivateForPlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_bSetPlayerControllerRotation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_WeakPlayerController, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_EditorSpriteTextureScale, #endif // WITH_EDITORONLY_DATA }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::PropPointers) < 2048); // ********** End Class UGameplayCameraSystemComponent Property Definitions ************************ UObject* (*const Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_USceneComponent, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::DependentSingletons) < 16); const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::InterfaceParams[] = { { Z_Construct_UClass_UGameplayCameraSystemHost_NoRegister, (int32)VTABLE_OFFSET(UGameplayCameraSystemComponent, IGameplayCameraSystemHost), false }, // 1172013170 }; const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::ClassParams = { &UGameplayCameraSystemComponent::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::PropPointers, InterfaceParams, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::PropPointers), UE_ARRAY_COUNT(InterfaceParams), 0x00A800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::Class_MetaDataParams) }; void UGameplayCameraSystemComponent::StaticRegisterNativesUGameplayCameraSystemComponent() { UClass* Class = UGameplayCameraSystemComponent::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::Funcs)); } UClass* Z_Construct_UClass_UGameplayCameraSystemComponent() { if (!Z_Registration_Info_UClass_UGameplayCameraSystemComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCameraSystemComponent.OuterSingleton, Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameplayCameraSystemComponent.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCameraSystemComponent); UGameplayCameraSystemComponent::~UGameplayCameraSystemComponent() {} // ********** End Class UGameplayCameraSystemComponent ********************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGameplayCameraSystemComponent, UGameplayCameraSystemComponent::StaticClass, TEXT("UGameplayCameraSystemComponent"), &Z_Registration_Info_UClass_UGameplayCameraSystemComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCameraSystemComponent), 2822783899U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_3567438054{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS