// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Nodes/Shakes/CompositeShakeCameraNode.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCompositeShakeCameraNode() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCompositeShakeCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCompositeShakeCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UShakeCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UShakeCameraNode_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UCompositeShakeCameraNode ************************************************ FClassRegistrationInfo Z_Registration_Info_UClass_UCompositeShakeCameraNode; UClass* UCompositeShakeCameraNode::GetPrivateStaticClass() { using TClass = UCompositeShakeCameraNode; if (!Z_Registration_Info_UClass_UCompositeShakeCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CompositeShakeCameraNode"), Z_Registration_Info_UClass_UCompositeShakeCameraNode.InnerSingleton, StaticRegisterNativesUCompositeShakeCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCompositeShakeCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UCompositeShakeCameraNode_NoRegister() { return UCompositeShakeCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCompositeShakeCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "Nodes/Shakes/CompositeShakeCameraNode.h" }, { "ModuleRelativePath", "Public/Nodes/Shakes/CompositeShakeCameraNode.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Shakes_MetaData[] = { { "Comment", "/** The shakes to run simultaneously, in order. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Nodes/Shakes/CompositeShakeCameraNode.h" }, { "ToolTip", "The shakes to run simultaneously, in order." }, }; #endif // WITH_METADATA // ********** Begin Class UCompositeShakeCameraNode constinit property declarations **************** static const UECodeGen_Private::FObjectPropertyParams NewProp_Shakes_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_Shakes; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UCompositeShakeCameraNode constinit property declarations ****************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCompositeShakeCameraNode_Statics // ********** Begin Class UCompositeShakeCameraNode Property Definitions *************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCompositeShakeCameraNode_Statics::NewProp_Shakes_Inner = { "Shakes", nullptr, (EPropertyFlags)0x0104000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UShakeCameraNode_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCompositeShakeCameraNode_Statics::NewProp_Shakes = { "Shakes", nullptr, (EPropertyFlags)0x0114008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCompositeShakeCameraNode, Shakes), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Shakes_MetaData), NewProp_Shakes_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCompositeShakeCameraNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCompositeShakeCameraNode_Statics::NewProp_Shakes_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCompositeShakeCameraNode_Statics::NewProp_Shakes, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCompositeShakeCameraNode_Statics::PropPointers) < 2048); // ********** End Class UCompositeShakeCameraNode Property Definitions ***************************** UObject* (*const Z_Construct_UClass_UCompositeShakeCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UShakeCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCompositeShakeCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UCompositeShakeCameraNode_Statics::ClassParams = { &UCompositeShakeCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UCompositeShakeCameraNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UCompositeShakeCameraNode_Statics::PropPointers), 0, 0x00A010A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCompositeShakeCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCompositeShakeCameraNode_Statics::Class_MetaDataParams) }; void UCompositeShakeCameraNode::StaticRegisterNativesUCompositeShakeCameraNode() { } UClass* Z_Construct_UClass_UCompositeShakeCameraNode() { if (!Z_Registration_Info_UClass_UCompositeShakeCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCompositeShakeCameraNode.OuterSingleton, Z_Construct_UClass_UCompositeShakeCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UCompositeShakeCameraNode.OuterSingleton; } UCompositeShakeCameraNode::UCompositeShakeCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCompositeShakeCameraNode); UCompositeShakeCameraNode::~UCompositeShakeCameraNode() {} // ********** End Class UCompositeShakeCameraNode ************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CompositeShakeCameraNode_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCompositeShakeCameraNode, UCompositeShakeCameraNode::StaticClass, TEXT("UCompositeShakeCameraNode"), &Z_Registration_Info_UClass_UCompositeShakeCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCompositeShakeCameraNode), 1959133218U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CompositeShakeCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CompositeShakeCameraNode_h__Script_GameplayCameras_3384448541{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CompositeShakeCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CompositeShakeCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS