// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/CameraVariableTableFwd.h" #ifdef GAMEPLAYCAMERAS_CameraVariableTableFwd_generated_h #error "CameraVariableTableFwd.generated.h already included, missing '#pragma once' in CameraVariableTableFwd.h" #endif #define GAMEPLAYCAMERAS_CameraVariableTableFwd_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCameraVariableID ************************************************* struct Z_Construct_UScriptStruct_FCameraVariableID_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableTableFwd_h_61_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCameraVariableID_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FCameraVariableID; // ********** End ScriptStruct FCameraVariableID *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableTableFwd_h // ********** Begin Enum ECameraVariableType ******************************************************* #define FOREACH_ENUM_ECAMERAVARIABLETYPE(op) \ op(ECameraVariableType::Boolean) \ op(ECameraVariableType::Integer32) \ op(ECameraVariableType::Float) \ op(ECameraVariableType::Double) \ op(ECameraVariableType::Vector2f) \ op(ECameraVariableType::Vector2d) \ op(ECameraVariableType::Vector3f) \ op(ECameraVariableType::Vector3d) \ op(ECameraVariableType::Vector4f) \ op(ECameraVariableType::Vector4d) \ op(ECameraVariableType::Rotator3f) \ op(ECameraVariableType::Rotator3d) \ op(ECameraVariableType::Transform3f) \ op(ECameraVariableType::Transform3d) \ op(ECameraVariableType::BlendableStruct) enum class ECameraVariableType; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECameraVariableType ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS