// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/CameraVariableAssets.h" #ifdef GAMEPLAYCAMERAS_CameraVariableAssets_generated_h #error "CameraVariableAssets.generated.h already included, missing '#pragma once' in CameraVariableAssets.h" #endif #define GAMEPLAYCAMERAS_CameraVariableAssets_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCameraVariableAsset ***************************************************** struct Z_Construct_UClass_UCameraVariableAsset_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraVariableAsset_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_20_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCameraVariableAsset(); \ friend struct ::Z_Construct_UClass_UCameraVariableAsset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraVariableAsset_NoRegister(); \ public: \ DECLARE_CLASS2(UCameraVariableAsset, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraVariableAsset_NoRegister) \ DECLARE_SERIALIZER(UCameraVariableAsset) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_20_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UCameraVariableAsset(UCameraVariableAsset&&) = delete; \ UCameraVariableAsset(const UCameraVariableAsset&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraVariableAsset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraVariableAsset); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraVariableAsset) \ GAMEPLAYCAMERAS_API virtual ~UCameraVariableAsset(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_17_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_20_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_20_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_20_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCameraVariableAsset; // ********** End Class UCameraVariableAsset ******************************************************* // ********** Begin Class UBooleanCameraVariable *************************************************** struct Z_Construct_UClass_UBooleanCameraVariable_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBooleanCameraVariable_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_88_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBooleanCameraVariable(); \ friend struct ::Z_Construct_UClass_UBooleanCameraVariable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBooleanCameraVariable_NoRegister(); \ public: \ DECLARE_CLASS2(UBooleanCameraVariable, UCameraVariableAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBooleanCameraVariable_NoRegister) \ DECLARE_SERIALIZER(UBooleanCameraVariable) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_88_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UBooleanCameraVariable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UBooleanCameraVariable(UBooleanCameraVariable&&) = delete; \ UBooleanCameraVariable(const UBooleanCameraVariable&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBooleanCameraVariable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBooleanCameraVariable); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBooleanCameraVariable) \ GAMEPLAYCAMERAS_API virtual ~UBooleanCameraVariable(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_85_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_88_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_88_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_88_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBooleanCameraVariable; // ********** End Class UBooleanCameraVariable ***************************************************** // ********** Begin Class UInteger32CameraVariable ************************************************* struct Z_Construct_UClass_UInteger32CameraVariable_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInteger32CameraVariable_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_114_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInteger32CameraVariable(); \ friend struct ::Z_Construct_UClass_UInteger32CameraVariable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UInteger32CameraVariable_NoRegister(); \ public: \ DECLARE_CLASS2(UInteger32CameraVariable, UCameraVariableAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UInteger32CameraVariable_NoRegister) \ DECLARE_SERIALIZER(UInteger32CameraVariable) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_114_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UInteger32CameraVariable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UInteger32CameraVariable(UInteger32CameraVariable&&) = delete; \ UInteger32CameraVariable(const UInteger32CameraVariable&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UInteger32CameraVariable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInteger32CameraVariable); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInteger32CameraVariable) \ GAMEPLAYCAMERAS_API virtual ~UInteger32CameraVariable(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_111_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_114_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_114_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_114_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInteger32CameraVariable; // ********** End Class UInteger32CameraVariable *************************************************** // ********** Begin Class UFloatCameraVariable ***************************************************** struct Z_Construct_UClass_UFloatCameraVariable_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UFloatCameraVariable_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_140_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUFloatCameraVariable(); \ friend struct ::Z_Construct_UClass_UFloatCameraVariable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UFloatCameraVariable_NoRegister(); \ public: \ DECLARE_CLASS2(UFloatCameraVariable, UCameraVariableAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UFloatCameraVariable_NoRegister) \ DECLARE_SERIALIZER(UFloatCameraVariable) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_140_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UFloatCameraVariable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UFloatCameraVariable(UFloatCameraVariable&&) = delete; \ UFloatCameraVariable(const UFloatCameraVariable&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UFloatCameraVariable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFloatCameraVariable); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFloatCameraVariable) \ GAMEPLAYCAMERAS_API virtual ~UFloatCameraVariable(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_137_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_140_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_140_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_140_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UFloatCameraVariable; // ********** End Class UFloatCameraVariable ******************************************************* // ********** Begin Class UDoubleCameraVariable **************************************************** struct Z_Construct_UClass_UDoubleCameraVariable_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UDoubleCameraVariable_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_166_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDoubleCameraVariable(); \ friend struct ::Z_Construct_UClass_UDoubleCameraVariable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UDoubleCameraVariable_NoRegister(); \ public: \ DECLARE_CLASS2(UDoubleCameraVariable, UCameraVariableAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UDoubleCameraVariable_NoRegister) \ DECLARE_SERIALIZER(UDoubleCameraVariable) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_166_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UDoubleCameraVariable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UDoubleCameraVariable(UDoubleCameraVariable&&) = delete; \ UDoubleCameraVariable(const UDoubleCameraVariable&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UDoubleCameraVariable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDoubleCameraVariable); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDoubleCameraVariable) \ GAMEPLAYCAMERAS_API virtual ~UDoubleCameraVariable(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_163_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_166_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_166_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_166_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDoubleCameraVariable; // ********** End Class UDoubleCameraVariable ****************************************************** // ********** Begin Class UVector2fCameraVariable ************************************************** struct Z_Construct_UClass_UVector2fCameraVariable_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UVector2fCameraVariable_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_192_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUVector2fCameraVariable(); \ friend struct ::Z_Construct_UClass_UVector2fCameraVariable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UVector2fCameraVariable_NoRegister(); \ public: \ DECLARE_CLASS2(UVector2fCameraVariable, UCameraVariableAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UVector2fCameraVariable_NoRegister) \ DECLARE_SERIALIZER(UVector2fCameraVariable) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_192_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UVector2fCameraVariable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UVector2fCameraVariable(UVector2fCameraVariable&&) = delete; \ UVector2fCameraVariable(const UVector2fCameraVariable&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UVector2fCameraVariable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVector2fCameraVariable); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVector2fCameraVariable) \ GAMEPLAYCAMERAS_API virtual ~UVector2fCameraVariable(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_189_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_192_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_192_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_192_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVector2fCameraVariable; // ********** End Class UVector2fCameraVariable **************************************************** // ********** Begin Class UVector2dCameraVariable ************************************************** struct Z_Construct_UClass_UVector2dCameraVariable_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UVector2dCameraVariable_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_218_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUVector2dCameraVariable(); \ friend struct ::Z_Construct_UClass_UVector2dCameraVariable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UVector2dCameraVariable_NoRegister(); \ public: \ DECLARE_CLASS2(UVector2dCameraVariable, UCameraVariableAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UVector2dCameraVariable_NoRegister) \ DECLARE_SERIALIZER(UVector2dCameraVariable) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_218_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UVector2dCameraVariable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UVector2dCameraVariable(UVector2dCameraVariable&&) = delete; \ UVector2dCameraVariable(const UVector2dCameraVariable&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UVector2dCameraVariable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVector2dCameraVariable); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVector2dCameraVariable) \ GAMEPLAYCAMERAS_API virtual ~UVector2dCameraVariable(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_215_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_218_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_218_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_218_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVector2dCameraVariable; // ********** End Class UVector2dCameraVariable **************************************************** // ********** Begin Class UVector3fCameraVariable ************************************************** struct Z_Construct_UClass_UVector3fCameraVariable_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UVector3fCameraVariable_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_244_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUVector3fCameraVariable(); \ friend struct ::Z_Construct_UClass_UVector3fCameraVariable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UVector3fCameraVariable_NoRegister(); \ public: \ DECLARE_CLASS2(UVector3fCameraVariable, UCameraVariableAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UVector3fCameraVariable_NoRegister) \ DECLARE_SERIALIZER(UVector3fCameraVariable) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_244_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UVector3fCameraVariable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UVector3fCameraVariable(UVector3fCameraVariable&&) = delete; \ UVector3fCameraVariable(const UVector3fCameraVariable&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UVector3fCameraVariable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVector3fCameraVariable); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVector3fCameraVariable) \ GAMEPLAYCAMERAS_API virtual ~UVector3fCameraVariable(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_241_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_244_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_244_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_244_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVector3fCameraVariable; // ********** End Class UVector3fCameraVariable **************************************************** // ********** Begin Class UVector3dCameraVariable ************************************************** struct Z_Construct_UClass_UVector3dCameraVariable_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UVector3dCameraVariable_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_270_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUVector3dCameraVariable(); \ friend struct ::Z_Construct_UClass_UVector3dCameraVariable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UVector3dCameraVariable_NoRegister(); \ public: \ DECLARE_CLASS2(UVector3dCameraVariable, UCameraVariableAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UVector3dCameraVariable_NoRegister) \ DECLARE_SERIALIZER(UVector3dCameraVariable) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_270_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UVector3dCameraVariable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UVector3dCameraVariable(UVector3dCameraVariable&&) = delete; \ UVector3dCameraVariable(const UVector3dCameraVariable&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UVector3dCameraVariable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVector3dCameraVariable); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVector3dCameraVariable) \ GAMEPLAYCAMERAS_API virtual ~UVector3dCameraVariable(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_267_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_270_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_270_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_270_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVector3dCameraVariable; // ********** End Class UVector3dCameraVariable **************************************************** // ********** Begin Class UVector4fCameraVariable ************************************************** struct Z_Construct_UClass_UVector4fCameraVariable_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UVector4fCameraVariable_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_296_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUVector4fCameraVariable(); \ friend struct ::Z_Construct_UClass_UVector4fCameraVariable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UVector4fCameraVariable_NoRegister(); \ public: \ DECLARE_CLASS2(UVector4fCameraVariable, UCameraVariableAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UVector4fCameraVariable_NoRegister) \ DECLARE_SERIALIZER(UVector4fCameraVariable) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_296_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UVector4fCameraVariable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UVector4fCameraVariable(UVector4fCameraVariable&&) = delete; \ UVector4fCameraVariable(const UVector4fCameraVariable&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UVector4fCameraVariable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVector4fCameraVariable); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVector4fCameraVariable) \ GAMEPLAYCAMERAS_API virtual ~UVector4fCameraVariable(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_293_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_296_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_296_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_296_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVector4fCameraVariable; // ********** End Class UVector4fCameraVariable **************************************************** // ********** Begin Class UVector4dCameraVariable ************************************************** struct Z_Construct_UClass_UVector4dCameraVariable_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UVector4dCameraVariable_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_322_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUVector4dCameraVariable(); \ friend struct ::Z_Construct_UClass_UVector4dCameraVariable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UVector4dCameraVariable_NoRegister(); \ public: \ DECLARE_CLASS2(UVector4dCameraVariable, UCameraVariableAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UVector4dCameraVariable_NoRegister) \ DECLARE_SERIALIZER(UVector4dCameraVariable) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_322_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UVector4dCameraVariable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UVector4dCameraVariable(UVector4dCameraVariable&&) = delete; \ UVector4dCameraVariable(const UVector4dCameraVariable&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UVector4dCameraVariable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVector4dCameraVariable); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVector4dCameraVariable) \ GAMEPLAYCAMERAS_API virtual ~UVector4dCameraVariable(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_319_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_322_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_322_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_322_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVector4dCameraVariable; // ********** End Class UVector4dCameraVariable **************************************************** // ********** Begin Class URotator3fCameraVariable ************************************************* struct Z_Construct_UClass_URotator3fCameraVariable_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_URotator3fCameraVariable_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_348_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesURotator3fCameraVariable(); \ friend struct ::Z_Construct_UClass_URotator3fCameraVariable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_URotator3fCameraVariable_NoRegister(); \ public: \ DECLARE_CLASS2(URotator3fCameraVariable, UCameraVariableAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_URotator3fCameraVariable_NoRegister) \ DECLARE_SERIALIZER(URotator3fCameraVariable) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_348_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API URotator3fCameraVariable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ URotator3fCameraVariable(URotator3fCameraVariable&&) = delete; \ URotator3fCameraVariable(const URotator3fCameraVariable&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, URotator3fCameraVariable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URotator3fCameraVariable); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(URotator3fCameraVariable) \ GAMEPLAYCAMERAS_API virtual ~URotator3fCameraVariable(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_345_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_348_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_348_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_348_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class URotator3fCameraVariable; // ********** End Class URotator3fCameraVariable *************************************************** // ********** Begin Class URotator3dCameraVariable ************************************************* struct Z_Construct_UClass_URotator3dCameraVariable_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_URotator3dCameraVariable_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_374_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesURotator3dCameraVariable(); \ friend struct ::Z_Construct_UClass_URotator3dCameraVariable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_URotator3dCameraVariable_NoRegister(); \ public: \ DECLARE_CLASS2(URotator3dCameraVariable, UCameraVariableAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_URotator3dCameraVariable_NoRegister) \ DECLARE_SERIALIZER(URotator3dCameraVariable) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_374_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API URotator3dCameraVariable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ URotator3dCameraVariable(URotator3dCameraVariable&&) = delete; \ URotator3dCameraVariable(const URotator3dCameraVariable&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, URotator3dCameraVariable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URotator3dCameraVariable); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(URotator3dCameraVariable) \ GAMEPLAYCAMERAS_API virtual ~URotator3dCameraVariable(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_371_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_374_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_374_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_374_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class URotator3dCameraVariable; // ********** End Class URotator3dCameraVariable *************************************************** // ********** Begin Class UTransform3fCameraVariable *********************************************** struct Z_Construct_UClass_UTransform3fCameraVariable_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UTransform3fCameraVariable_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_400_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUTransform3fCameraVariable(); \ friend struct ::Z_Construct_UClass_UTransform3fCameraVariable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UTransform3fCameraVariable_NoRegister(); \ public: \ DECLARE_CLASS2(UTransform3fCameraVariable, UCameraVariableAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UTransform3fCameraVariable_NoRegister) \ DECLARE_SERIALIZER(UTransform3fCameraVariable) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_400_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UTransform3fCameraVariable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UTransform3fCameraVariable(UTransform3fCameraVariable&&) = delete; \ UTransform3fCameraVariable(const UTransform3fCameraVariable&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UTransform3fCameraVariable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTransform3fCameraVariable); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTransform3fCameraVariable) \ GAMEPLAYCAMERAS_API virtual ~UTransform3fCameraVariable(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_397_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_400_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_400_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_400_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTransform3fCameraVariable; // ********** End Class UTransform3fCameraVariable ************************************************* // ********** Begin Class UTransform3dCameraVariable *********************************************** struct Z_Construct_UClass_UTransform3dCameraVariable_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UTransform3dCameraVariable_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_426_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUTransform3dCameraVariable(); \ friend struct ::Z_Construct_UClass_UTransform3dCameraVariable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UTransform3dCameraVariable_NoRegister(); \ public: \ DECLARE_CLASS2(UTransform3dCameraVariable, UCameraVariableAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UTransform3dCameraVariable_NoRegister) \ DECLARE_SERIALIZER(UTransform3dCameraVariable) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_426_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UTransform3dCameraVariable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UTransform3dCameraVariable(UTransform3dCameraVariable&&) = delete; \ UTransform3dCameraVariable(const UTransform3dCameraVariable&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UTransform3dCameraVariable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTransform3dCameraVariable); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTransform3dCameraVariable) \ GAMEPLAYCAMERAS_API virtual ~UTransform3dCameraVariable(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_423_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_426_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_426_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h_426_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTransform3dCameraVariable; // ********** End Class UTransform3dCameraVariable ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableAssets_h PRAGMA_ENABLE_DEPRECATION_WARNINGS