// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Shakes/CameraShakeCameraNode.h" #ifdef GAMEPLAYCAMERAS_CameraShakeCameraNode_generated_h #error "CameraShakeCameraNode.generated.h already included, missing '#pragma once' in CameraShakeCameraNode.h" #endif #define GAMEPLAYCAMERAS_CameraShakeCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCameraShakeCameraNode *************************************************** struct Z_Construct_UClass_UCameraShakeCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CameraShakeCameraNode_h_27_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCameraShakeCameraNode(); \ friend struct ::Z_Construct_UClass_UCameraShakeCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraShakeCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(UCameraShakeCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraShakeCameraNode_NoRegister) \ DECLARE_SERIALIZER(UCameraShakeCameraNode) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CameraShakeCameraNode_h_27_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UCameraShakeCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UCameraShakeCameraNode(UCameraShakeCameraNode&&) = delete; \ UCameraShakeCameraNode(const UCameraShakeCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraShakeCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraShakeCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraShakeCameraNode) \ GAMEPLAYCAMERAS_API virtual ~UCameraShakeCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CameraShakeCameraNode_h_22_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CameraShakeCameraNode_h_27_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CameraShakeCameraNode_h_27_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CameraShakeCameraNode_h_27_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCameraShakeCameraNode; // ********** End Class UCameraShakeCameraNode ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CameraShakeCameraNode_h // ********** Begin Enum ECameraShakeEvaluationMode ************************************************ #define FOREACH_ENUM_ECAMERASHAKEEVALUATIONMODE(op) \ op(ECameraShakeEvaluationMode::Inline) \ op(ECameraShakeEvaluationMode::VisualLayer) enum class ECameraShakeEvaluationMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECameraShakeEvaluationMode ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS