// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/CameraRigInstanceID.h" #ifdef GAMEPLAYCAMERAS_CameraRigInstanceID_generated_h #error "CameraRigInstanceID.generated.h already included, missing '#pragma once' in CameraRigInstanceID.h" #endif #define GAMEPLAYCAMERAS_CameraRigInstanceID_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FCameraRigInstanceID; // ********** Begin ScriptStruct FCameraRigInstanceID ********************************************** struct Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_31_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FCameraRigInstanceID; // ********** End ScriptStruct FCameraRigInstanceID ************************************************ // ********** Begin Class UCameraRigInstanceFunctions ********************************************** #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_108_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execIsValid); struct Z_Construct_UClass_UCameraRigInstanceFunctions_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInstanceFunctions_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_108_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCameraRigInstanceFunctions(); \ friend struct ::Z_Construct_UClass_UCameraRigInstanceFunctions_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigInstanceFunctions_NoRegister(); \ public: \ DECLARE_CLASS2(UCameraRigInstanceFunctions, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigInstanceFunctions_NoRegister) \ DECLARE_SERIALIZER(UCameraRigInstanceFunctions) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_108_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UCameraRigInstanceFunctions(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UCameraRigInstanceFunctions(UCameraRigInstanceFunctions&&) = delete; \ UCameraRigInstanceFunctions(const UCameraRigInstanceFunctions&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraRigInstanceFunctions); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigInstanceFunctions); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigInstanceFunctions) \ GAMEPLAYCAMERAS_API virtual ~UCameraRigInstanceFunctions(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_105_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_108_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_108_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_108_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_108_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCameraRigInstanceFunctions; // ********** End Class UCameraRigInstanceFunctions ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h // ********** Begin Enum ECameraRigLayer *********************************************************** #define FOREACH_ENUM_ECAMERARIGLAYER(op) \ op(ECameraRigLayer::None) \ op(ECameraRigLayer::Base) \ op(ECameraRigLayer::Main) \ op(ECameraRigLayer::Global) \ op(ECameraRigLayer::Visual) enum class ECameraRigLayer : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECameraRigLayer ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS