// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Input/CameraRigInput1DSlot.h" #ifdef GAMEPLAYCAMERAS_CameraRigInput1DSlot_generated_h #error "CameraRigInput1DSlot.generated.h already included, missing '#pragma once' in CameraRigInput1DSlot.h" #endif #define GAMEPLAYCAMERAS_CameraRigInput1DSlot_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCameraRigInput1DSlot **************************************************** struct Z_Construct_UClass_UCameraRigInput1DSlot_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInput1DSlot_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCameraRigInput1DSlot(); \ friend struct ::Z_Construct_UClass_UCameraRigInput1DSlot_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigInput1DSlot_NoRegister(); \ public: \ DECLARE_CLASS2(UCameraRigInput1DSlot, UInput1DCameraNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigInput1DSlot_NoRegister) \ DECLARE_SERIALIZER(UCameraRigInput1DSlot) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UCameraRigInput1DSlot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UCameraRigInput1DSlot(UCameraRigInput1DSlot&&) = delete; \ UCameraRigInput1DSlot(const UCameraRigInput1DSlot&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraRigInput1DSlot); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigInput1DSlot); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigInput1DSlot) \ NO_API virtual ~UCameraRigInput1DSlot(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_21_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCameraRigInput1DSlot; // ********** End Class UCameraRigInput1DSlot ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h PRAGMA_ENABLE_DEPRECATION_WARNINGS