// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Common/CameraRigCameraNode.h" #ifdef GAMEPLAYCAMERAS_CameraRigCameraNode_generated_h #error "CameraRigCameraNode.generated.h already included, missing '#pragma once' in CameraRigCameraNode.h" #endif #define GAMEPLAYCAMERAS_CameraRigCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCameraRigCameraNode ***************************************************** struct Z_Construct_UClass_UCameraRigCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h_22_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCameraRigCameraNode(); \ friend struct ::Z_Construct_UClass_UCameraRigCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(UCameraRigCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigCameraNode_NoRegister) \ DECLARE_SERIALIZER(UCameraRigCameraNode) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h_22_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UCameraRigCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UCameraRigCameraNode(UCameraRigCameraNode&&) = delete; \ UCameraRigCameraNode(const UCameraRigCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraRigCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigCameraNode) \ GAMEPLAYCAMERAS_API virtual ~UCameraRigCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h_16_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h_22_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h_22_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h_22_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCameraRigCameraNode; // ********** End Class UCameraRigCameraNode ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS