// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Core/CameraRigAsset.h" #include "GameplayTagContainer.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCameraRigAsset() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FIntVector2(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBaseCameraObject(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigTransition_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphObject_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphRootObject_NoRegister(); GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus(); GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraRigInitialOrientation(); GAMEPLAYTAGS_API UClass* Z_Construct_UClass_UGameplayTagAssetInterface_NoRegister(); GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTagContainer(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UCameraRigAsset ********************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigAsset; UClass* UCameraRigAsset::GetPrivateStaticClass() { using TClass = UCameraRigAsset; if (!Z_Registration_Info_UClass_UCameraRigAsset.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CameraRigAsset"), Z_Registration_Info_UClass_UCameraRigAsset.InnerSingleton, StaticRegisterNativesUCameraRigAsset, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCameraRigAsset.InnerSingleton; } UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister() { return UCameraRigAsset::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCameraRigAsset_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * A camera rig asset, which runs a hierarchy of camera nodes to drive \n * the behavior of a camera.\n */" }, { "IncludePath", "Core/CameraRigAsset.h" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "A camera rig asset, which runs a hierarchy of camera nodes to drive\nthe behavior of a camera." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootNode_MetaData[] = { { "Comment", "/** Root camera node. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "Root camera node." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameplayTags_MetaData[] = { { "Category", "GameplayTags" }, { "Comment", "/** The gameplay tags on this camera rig. */" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "The gameplay tags on this camera rig." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnterTransitions_Inner_MetaData[] = { { "Comment", "/** List of enter transitions for this camera rig. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "List of enter transitions for this camera rig." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnterTransitions_MetaData[] = { { "Comment", "/** List of enter transitions for this camera rig. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "List of enter transitions for this camera rig." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ExitTransitions_Inner_MetaData[] = { { "Comment", "/** List of exist transitions for this camera rig. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "List of exist transitions for this camera rig." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ExitTransitions_MetaData[] = { { "Comment", "/** List of exist transitions for this camera rig. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "List of exist transitions for this camera rig." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialOrientation_MetaData[] = { { "Category", "Transition" }, { "Comment", "/** Default orientation initialization when this camera rig is activated. */" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "Default orientation initialization when this camera rig is activated." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BuildStatus_MetaData[] = { { "Comment", "/** The current build state of this camera rig. */" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "The current build state of this camera rig." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Guid_MetaData[] = { { "Comment", "/** The camera rig's unique ID. */" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "The camera rig's unique ID." }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NodeGraphNodePos_MetaData[] = { { "Comment", "/** Position of the camera rig node in the node graph editor. */" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "Position of the camera rig node in the node graph editor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransitionGraphNodePos_MetaData[] = { { "Comment", "/** Position of the camera rig node in the transition graph editor. */" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "Position of the camera rig node in the transition graph editor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NodeGraphNodeComment_MetaData[] = { { "Comment", "/** User-written comment in the node graph editor. */" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "User-written comment in the node graph editor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransitionGraphNodeComment_MetaData[] = { { "Comment", "/** User-written comment in the transition graph editor. */" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "User-written comment in the transition graph editor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllNodeTreeObjects_Inner_MetaData[] = { { "Comment", "/** \n\x09 * A list of all the camera nodes, including the 'loose' ones that aren't connected\n\x09 * to the root node, and therefore would be GC'ed if we didn't hold them here.\n\x09 */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ObjectTreeGraphHidden", "TRUE" }, { "ToolTip", "A list of all the camera nodes, including the 'loose' ones that aren't connected\nto the root node, and therefore would be GC'ed if we didn't hold them here." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllNodeTreeObjects_MetaData[] = { { "Comment", "/** \n\x09 * A list of all the camera nodes, including the 'loose' ones that aren't connected\n\x09 * to the root node, and therefore would be GC'ed if we didn't hold them here.\n\x09 */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ObjectTreeGraphHidden", "TRUE" }, { "ToolTip", "A list of all the camera nodes, including the 'loose' ones that aren't connected\nto the root node, and therefore would be GC'ed if we didn't hold them here." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllTransitionsObjects_Inner_MetaData[] = { { "Comment", "/**\n\x09 * Similar to AllNodeTreeObjects, but for the transitions graph.\n\x09 */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ObjectTreeGraphHidden", "TRUE" }, { "ToolTip", "Similar to AllNodeTreeObjects, but for the transitions graph." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllTransitionsObjects_MetaData[] = { { "Comment", "/**\n\x09 * Similar to AllNodeTreeObjects, but for the transitions graph.\n\x09 */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ObjectTreeGraphHidden", "TRUE" }, { "ToolTip", "Similar to AllNodeTreeObjects, but for the transitions graph." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodePosX_MetaData[] = { { "Comment", "// Deprecated properties.\n" }, { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, { "ToolTip", "Deprecated properties." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodePosY_MetaData[] = { { "ModuleRelativePath", "Public/Core/CameraRigAsset.h" }, }; #endif // WITH_EDITORONLY_DATA #endif // WITH_METADATA // ********** Begin Class UCameraRigAsset constinit property declarations ************************** static const UECodeGen_Private::FObjectPropertyParams NewProp_RootNode; static const UECodeGen_Private::FStructPropertyParams NewProp_GameplayTags; static const UECodeGen_Private::FObjectPropertyParams NewProp_EnterTransitions_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_EnterTransitions; static const UECodeGen_Private::FObjectPropertyParams NewProp_ExitTransitions_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ExitTransitions; static const UECodeGen_Private::FIntPropertyParams NewProp_InitialOrientation_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_InitialOrientation; static const UECodeGen_Private::FBytePropertyParams NewProp_BuildStatus_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_BuildStatus; static const UECodeGen_Private::FStructPropertyParams NewProp_Guid; #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FStructPropertyParams NewProp_NodeGraphNodePos; static const UECodeGen_Private::FStructPropertyParams NewProp_TransitionGraphNodePos; static const UECodeGen_Private::FStrPropertyParams NewProp_NodeGraphNodeComment; static const UECodeGen_Private::FStrPropertyParams NewProp_TransitionGraphNodeComment; static const UECodeGen_Private::FObjectPropertyParams NewProp_AllNodeTreeObjects_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_AllNodeTreeObjects; static const UECodeGen_Private::FObjectPropertyParams NewProp_AllTransitionsObjects_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_AllTransitionsObjects; static const UECodeGen_Private::FIntPropertyParams NewProp_GraphNodePosX; static const UECodeGen_Private::FIntPropertyParams NewProp_GraphNodePosY; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UCameraRigAsset constinit property declarations **************************** static UObject* (*const DependentSingletons[])(); static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[]; static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCameraRigAsset_Statics // ********** Begin Class UCameraRigAsset Property Definitions ************************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_RootNode = { "RootNode", nullptr, (EPropertyFlags)0x0116000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, RootNode), Z_Construct_UClass_UCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootNode_MetaData), NewProp_RootNode_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GameplayTags = { "GameplayTags", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, GameplayTags), Z_Construct_UScriptStruct_FGameplayTagContainer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameplayTags_MetaData), NewProp_GameplayTags_MetaData) }; // 3438578166 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_EnterTransitions_Inner = { "EnterTransitions", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigTransition_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnterTransitions_Inner_MetaData), NewProp_EnterTransitions_Inner_MetaData) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_EnterTransitions = { "EnterTransitions", nullptr, (EPropertyFlags)0x0114008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, EnterTransitions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnterTransitions_MetaData), NewProp_EnterTransitions_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_ExitTransitions_Inner = { "ExitTransitions", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigTransition_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ExitTransitions_Inner_MetaData), NewProp_ExitTransitions_Inner_MetaData) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_ExitTransitions = { "ExitTransitions", nullptr, (EPropertyFlags)0x0114008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, ExitTransitions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ExitTransitions_MetaData), NewProp_ExitTransitions_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_InitialOrientation_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_InitialOrientation = { "InitialOrientation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, InitialOrientation), Z_Construct_UEnum_GameplayCameras_ECameraRigInitialOrientation, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialOrientation_MetaData), NewProp_InitialOrientation_MetaData) }; // 4161935908 const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_BuildStatus_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_BuildStatus = { "BuildStatus", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, BuildStatus), Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BuildStatus_MetaData), NewProp_BuildStatus_MetaData) }; // 1238711947 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_Guid = { "Guid", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, Guid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Guid_MetaData), NewProp_Guid_MetaData) }; #if WITH_EDITORONLY_DATA const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_NodeGraphNodePos = { "NodeGraphNodePos", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, NodeGraphNodePos), Z_Construct_UScriptStruct_FIntVector2, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NodeGraphNodePos_MetaData), NewProp_NodeGraphNodePos_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_TransitionGraphNodePos = { "TransitionGraphNodePos", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, TransitionGraphNodePos), Z_Construct_UScriptStruct_FIntVector2, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransitionGraphNodePos_MetaData), NewProp_TransitionGraphNodePos_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_NodeGraphNodeComment = { "NodeGraphNodeComment", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, NodeGraphNodeComment), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NodeGraphNodeComment_MetaData), NewProp_NodeGraphNodeComment_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_TransitionGraphNodeComment = { "TransitionGraphNodeComment", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, TransitionGraphNodeComment), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransitionGraphNodeComment_MetaData), NewProp_TransitionGraphNodeComment_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllNodeTreeObjects_Inner = { "AllNodeTreeObjects", nullptr, (EPropertyFlags)0x0106000800080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllNodeTreeObjects_Inner_MetaData), NewProp_AllNodeTreeObjects_Inner_MetaData) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllNodeTreeObjects = { "AllNodeTreeObjects", nullptr, (EPropertyFlags)0x0144008800000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, AllNodeTreeObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllNodeTreeObjects_MetaData), NewProp_AllNodeTreeObjects_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllTransitionsObjects_Inner = { "AllTransitionsObjects", nullptr, (EPropertyFlags)0x0106000800080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllTransitionsObjects_Inner_MetaData), NewProp_AllTransitionsObjects_Inner_MetaData) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllTransitionsObjects = { "AllTransitionsObjects", nullptr, (EPropertyFlags)0x0144008800000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, AllTransitionsObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllTransitionsObjects_MetaData), NewProp_AllTransitionsObjects_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GraphNodePosX = { "GraphNodePosX", nullptr, (EPropertyFlags)0x0040000820000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, GraphNodePosX_DEPRECATED), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodePosX_MetaData), NewProp_GraphNodePosX_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GraphNodePosY = { "GraphNodePosY", nullptr, (EPropertyFlags)0x0040000820000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, GraphNodePosY_DEPRECATED), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodePosY_MetaData), NewProp_GraphNodePosY_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraRigAsset_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_RootNode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GameplayTags, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_EnterTransitions_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_EnterTransitions, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_ExitTransitions_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_ExitTransitions, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_InitialOrientation_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_InitialOrientation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_BuildStatus_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_BuildStatus, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_Guid, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_NodeGraphNodePos, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_TransitionGraphNodePos, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_NodeGraphNodeComment, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_TransitionGraphNodeComment, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllNodeTreeObjects_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllNodeTreeObjects, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllTransitionsObjects_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllTransitionsObjects, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GraphNodePosX, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GraphNodePosY, #endif // WITH_EDITORONLY_DATA }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAsset_Statics::PropPointers) < 2048); // ********** End Class UCameraRigAsset Property Definitions *************************************** UObject* (*const Z_Construct_UClass_UCameraRigAsset_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBaseCameraObject, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAsset_Statics::DependentSingletons) < 16); const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UCameraRigAsset_Statics::InterfaceParams[] = { { Z_Construct_UClass_UGameplayTagAssetInterface_NoRegister, (int32)VTABLE_OFFSET(UCameraRigAsset, IGameplayTagAssetInterface), false }, // 4215201248 { Z_Construct_UClass_UHasCameraBuildStatus_NoRegister, (int32)VTABLE_OFFSET(UCameraRigAsset, IHasCameraBuildStatus), false }, // 801740230 { Z_Construct_UClass_UObjectTreeGraphObject_NoRegister, (int32)VTABLE_OFFSET(UCameraRigAsset, IObjectTreeGraphObject), false }, // 1321586748 { Z_Construct_UClass_UObjectTreeGraphRootObject_NoRegister, (int32)VTABLE_OFFSET(UCameraRigAsset, IObjectTreeGraphRootObject), false }, // 543670840 }; const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigAsset_Statics::ClassParams = { &UCameraRigAsset::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UCameraRigAsset_Statics::PropPointers, InterfaceParams, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAsset_Statics::PropPointers), UE_ARRAY_COUNT(InterfaceParams), 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigAsset_Statics::Class_MetaDataParams) }; void UCameraRigAsset::StaticRegisterNativesUCameraRigAsset() { } UClass* Z_Construct_UClass_UCameraRigAsset() { if (!Z_Registration_Info_UClass_UCameraRigAsset.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigAsset.OuterSingleton, Z_Construct_UClass_UCameraRigAsset_Statics::ClassParams); } return Z_Registration_Info_UClass_UCameraRigAsset.OuterSingleton; } UCameraRigAsset::UCameraRigAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigAsset); UCameraRigAsset::~UCameraRigAsset() {} // ********** End Class UCameraRigAsset ************************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCameraRigAsset, UCameraRigAsset::StaticClass, TEXT("UCameraRigAsset"), &Z_Registration_Info_UClass_UCameraRigAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigAsset), 1455451928U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_2571022361{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS