// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/CameraNode.h" #ifdef GAMEPLAYCAMERAS_CameraNode_generated_h #error "CameraNode.generated.h already included, missing '#pragma once' in CameraNode.h" #endif #define GAMEPLAYCAMERAS_CameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCameraNode ************************************************************** struct Z_Construct_UClass_UCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h_42_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCameraNode(); \ friend struct ::Z_Construct_UClass_UCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(UCameraNode, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraNode_NoRegister) \ DECLARE_SERIALIZER(UCameraNode) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h_42_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UCameraNode(UCameraNode&&) = delete; \ UCameraNode(const UCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraNode); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraNode) \ GAMEPLAYCAMERAS_API virtual ~UCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h_37_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h_42_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h_42_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h_42_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCameraNode; // ********** End Class UCameraNode **************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS