// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/CameraEvaluationContext.h" #ifdef GAMEPLAYCAMERAS_CameraEvaluationContext_generated_h #error "CameraEvaluationContext.generated.h already included, missing '#pragma once' in CameraEvaluationContext.h" #endif #define GAMEPLAYCAMERAS_CameraEvaluationContext_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraEvaluationContext_h // ********** Begin Enum ECameraEvaluationDataCondition ******************************************** #define FOREACH_ENUM_ECAMERAEVALUATIONDATACONDITION(op) \ op(ECameraEvaluationDataCondition::ActiveCameraRig) enum class ECameraEvaluationDataCondition : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECameraEvaluationDataCondition ********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS