// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/CameraAsset.h" #ifdef GAMEPLAYCAMERAS_CameraAsset_generated_h #error "CameraAsset.generated.h already included, missing '#pragma once' in CameraAsset.h" #endif #define GAMEPLAYCAMERAS_CameraAsset_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCameraAssetAllocationInfo **************************************** struct Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h_52_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FCameraAssetAllocationInfo; // ********** End ScriptStruct FCameraAssetAllocationInfo ****************************************** // ********** Begin Class UCameraAsset ************************************************************* struct Z_Construct_UClass_UCameraAsset_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraAsset_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h_75_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCameraAsset(); \ friend struct ::Z_Construct_UClass_UCameraAsset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraAsset_NoRegister(); \ public: \ DECLARE_CLASS2(UCameraAsset, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraAsset_NoRegister) \ DECLARE_SERIALIZER(UCameraAsset) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h_75_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UCameraAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UCameraAsset(UCameraAsset&&) = delete; \ UCameraAsset(const UCameraAsset&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraAsset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraAsset); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraAsset) \ GAMEPLAYCAMERAS_API virtual ~UCameraAsset(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h_68_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h_75_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h_75_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h_75_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCameraAsset; // ********** End Class UCameraAsset *************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h PRAGMA_ENABLE_DEPRECATION_WARNINGS