// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/BuiltInCameraVariables.h" #ifdef GAMEPLAYCAMERAS_BuiltInCameraVariables_generated_h #error "BuiltInCameraVariables.generated.h already included, missing '#pragma once' in BuiltInCameraVariables.h" #endif #define GAMEPLAYCAMERAS_BuiltInCameraVariables_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BuiltInCameraVariables_h // ********** Begin Enum EBuiltInDoubleCameraVariable ********************************************** #define FOREACH_ENUM_EBUILTINDOUBLECAMERAVARIABLE(op) \ op(EBuiltInDoubleCameraVariable::None) \ op(EBuiltInDoubleCameraVariable::Yaw) \ op(EBuiltInDoubleCameraVariable::Pitch) \ op(EBuiltInDoubleCameraVariable::Roll) \ op(EBuiltInDoubleCameraVariable::Zoom) enum class EBuiltInDoubleCameraVariable; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EBuiltInDoubleCameraVariable ************************************************ // ********** Begin Enum EBuiltInVector2dCameraVariable ******************************************** #define FOREACH_ENUM_EBUILTINVECTOR2DCAMERAVARIABLE(op) \ op(EBuiltInVector2dCameraVariable::None) \ op(EBuiltInVector2dCameraVariable::YawPitch) enum class EBuiltInVector2dCameraVariable; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EBuiltInVector2dCameraVariable ********************************************** // ********** Begin Enum EBuiltInRotator3dCameraVariable ******************************************* #define FOREACH_ENUM_EBUILTINROTATOR3DCAMERAVARIABLE(op) \ op(EBuiltInRotator3dCameraVariable::None) \ op(EBuiltInRotator3dCameraVariable::ControlRotation) enum class EBuiltInRotator3dCameraVariable; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EBuiltInRotator3dCameraVariable ********************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS