// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Nodes/Common/BoomArmCameraNode.h" #include "Core/CameraParameters.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeBoomArmCameraNode() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBoomArmCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBoomArmCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraValueInterpolator_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FDoubleCameraParameter(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector3dCameraParameter(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UBoomArmCameraNode ******************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UBoomArmCameraNode; UClass* UBoomArmCameraNode::GetPrivateStaticClass() { using TClass = UBoomArmCameraNode; if (!Z_Registration_Info_UClass_UBoomArmCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("BoomArmCameraNode"), Z_Registration_Info_UClass_UBoomArmCameraNode.InnerSingleton, StaticRegisterNativesUBoomArmCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UBoomArmCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UBoomArmCameraNode_NoRegister() { return UBoomArmCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UBoomArmCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "CameraNodeCategories", "Common,Transform" }, { "Comment", "/**\n * A camera node that can rotate the camera in yaw and pitch based on player input.\n */" }, { "IncludePath", "Nodes/Common/BoomArmCameraNode.h" }, { "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "A camera node that can rotate the camera in yaw and pitch based on player input." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoomOffset_MetaData[] = { { "Category", "Common" }, { "Comment", "/** The offset of the boom. Rotation occurs at the base (i.e. before the offset). */" }, { "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" }, { "ToolTip", "The offset of the boom. Rotation occurs at the base (i.e. before the offset)." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoomLengthInterpolator_MetaData[] = { { "Category", "Common" }, { "Comment", "/** The interpolator to use for changing the boom length based on its pivot's movements. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" }, { "ToolTip", "The interpolator to use for changing the boom length based on its pivot's movements." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxForwardInterpolationFactor_MetaData[] = { { "Category", "Common" }, { "Comment", "/** \n\x09 * The maximum amount of forward movement the interpolator can introduce, expressed\n\x09 * as a factor of the default boom length.\n\x09 */" }, { "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" }, { "ToolTip", "The maximum amount of forward movement the interpolator can introduce, expressed\nas a factor of the default boom length." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxBackwardInterpolationFactor_MetaData[] = { { "Category", "Common" }, { "Comment", "/** \n\x09 * The maximum amount of backward movement the interpolator can introduce, expressed\n\x09 * as a factor of the default boom length.\n\x09 */" }, { "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" }, { "ToolTip", "The maximum amount of backward movement the interpolator can introduce, expressed\nas a factor of the default boom length." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputSlot_MetaData[] = { { "Comment", "/**\n\x09 * The input slot for controlling the boom arm.\n\x09 * If no input slot is specified, the boom arm will use the player controller view rotation.\n\x09 */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" }, { "ObjectTreeGraphPinDirection", "Input" }, { "ToolTip", "The input slot for controlling the boom arm.\nIf no input slot is specified, the boom arm will use the player controller view rotation." }, }; #endif // WITH_METADATA // ********** Begin Class UBoomArmCameraNode constinit property declarations *********************** static const UECodeGen_Private::FStructPropertyParams NewProp_BoomOffset; static const UECodeGen_Private::FObjectPropertyParams NewProp_BoomLengthInterpolator; static const UECodeGen_Private::FStructPropertyParams NewProp_MaxForwardInterpolationFactor; static const UECodeGen_Private::FStructPropertyParams NewProp_MaxBackwardInterpolationFactor; static const UECodeGen_Private::FObjectPropertyParams NewProp_InputSlot; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UBoomArmCameraNode constinit property declarations ************************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UBoomArmCameraNode_Statics // ********** Begin Class UBoomArmCameraNode Property Definitions ********************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_BoomOffset = { "BoomOffset", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, BoomOffset), Z_Construct_UScriptStruct_FVector3dCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoomOffset_MetaData), NewProp_BoomOffset_MetaData) }; // 81685351 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_BoomLengthInterpolator = { "BoomLengthInterpolator", nullptr, (EPropertyFlags)0x0114000000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, BoomLengthInterpolator), Z_Construct_UClass_UCameraValueInterpolator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoomLengthInterpolator_MetaData), NewProp_BoomLengthInterpolator_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_MaxForwardInterpolationFactor = { "MaxForwardInterpolationFactor", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, MaxForwardInterpolationFactor), Z_Construct_UScriptStruct_FDoubleCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxForwardInterpolationFactor_MetaData), NewProp_MaxForwardInterpolationFactor_MetaData) }; // 4025514006 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_MaxBackwardInterpolationFactor = { "MaxBackwardInterpolationFactor", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, MaxBackwardInterpolationFactor), Z_Construct_UScriptStruct_FDoubleCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxBackwardInterpolationFactor_MetaData), NewProp_MaxBackwardInterpolationFactor_MetaData) }; // 4025514006 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_InputSlot = { "InputSlot", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, InputSlot), Z_Construct_UClass_UInput2DCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputSlot_MetaData), NewProp_InputSlot_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBoomArmCameraNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_BoomOffset, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_BoomLengthInterpolator, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_MaxForwardInterpolationFactor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_MaxBackwardInterpolationFactor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_InputSlot, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBoomArmCameraNode_Statics::PropPointers) < 2048); // ********** End Class UBoomArmCameraNode Property Definitions ************************************ UObject* (*const Z_Construct_UClass_UBoomArmCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBoomArmCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UBoomArmCameraNode_Statics::ClassParams = { &UBoomArmCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UBoomArmCameraNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UBoomArmCameraNode_Statics::PropPointers), 0, 0x00A810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBoomArmCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UBoomArmCameraNode_Statics::Class_MetaDataParams) }; void UBoomArmCameraNode::StaticRegisterNativesUBoomArmCameraNode() { } UClass* Z_Construct_UClass_UBoomArmCameraNode() { if (!Z_Registration_Info_UClass_UBoomArmCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBoomArmCameraNode.OuterSingleton, Z_Construct_UClass_UBoomArmCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UBoomArmCameraNode.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBoomArmCameraNode); UBoomArmCameraNode::~UBoomArmCameraNode() {} // ********** End Class UBoomArmCameraNode ********************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UBoomArmCameraNode, UBoomArmCameraNode::StaticClass, TEXT("UBoomArmCameraNode"), &Z_Registration_Info_UClass_UBoomArmCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBoomArmCameraNode), 1738844610U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_4147827608{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS