// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Framing/BaseFramingCameraNode.h" #ifdef GAMEPLAYCAMERAS_BaseFramingCameraNode_generated_h #error "BaseFramingCameraNode.generated.h already included, missing '#pragma once' in BaseFramingCameraNode.h" #endif #define GAMEPLAYCAMERAS_BaseFramingCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBaseFramingCameraNode *************************************************** struct Z_Construct_UClass_UBaseFramingCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBaseFramingCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h_26_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBaseFramingCameraNode(); \ friend struct ::Z_Construct_UClass_UBaseFramingCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBaseFramingCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(UBaseFramingCameraNode, UCameraNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBaseFramingCameraNode_NoRegister) \ DECLARE_SERIALIZER(UBaseFramingCameraNode) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h_26_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UBaseFramingCameraNode(UBaseFramingCameraNode&&) = delete; \ UBaseFramingCameraNode(const UBaseFramingCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBaseFramingCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBaseFramingCameraNode); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBaseFramingCameraNode) \ GAMEPLAYCAMERAS_API virtual ~UBaseFramingCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h_23_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h_26_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h_26_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h_26_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBaseFramingCameraNode; // ********** End Class UBaseFramingCameraNode ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS