// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Input/AutoRotateInput2DCameraNode.h" #ifdef GAMEPLAYCAMERAS_AutoRotateInput2DCameraNode_generated_h #error "AutoRotateInput2DCameraNode.generated.h already included, missing '#pragma once' in AutoRotateInput2DCameraNode.h" #endif #define GAMEPLAYCAMERAS_AutoRotateInput2DCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAutoRotateInput2DCameraNode ********************************************* struct Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAutoRotateInput2DCameraNode(); \ friend struct ::Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(UAutoRotateInput2DCameraNode, UInput2DCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister) \ DECLARE_SERIALIZER(UAutoRotateInput2DCameraNode) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAutoRotateInput2DCameraNode(UAutoRotateInput2DCameraNode&&) = delete; \ UAutoRotateInput2DCameraNode(const UAutoRotateInput2DCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UAutoRotateInput2DCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAutoRotateInput2DCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAutoRotateInput2DCameraNode) \ GAMEPLAYCAMERAS_API virtual ~UAutoRotateInput2DCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_36_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAutoRotateInput2DCameraNode; // ********** End Class UAutoRotateInput2DCameraNode *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h // ********** Begin Enum ECameraAutoRotateDirection ************************************************ #define FOREACH_ENUM_ECAMERAAUTOROTATEDIRECTION(op) \ op(ECameraAutoRotateDirection::Facing) \ op(ECameraAutoRotateDirection::Movement) \ op(ECameraAutoRotateDirection::MovementOrFacing) enum class ECameraAutoRotateDirection; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECameraAutoRotateDirection ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS