// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Nodes/Attach/AttachToPlayerPawnCameraNode.h" #include "Core/CameraParameters.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAttachToPlayerPawnCameraNode() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToPlayerPawnCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToPlayerPawnCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraParameter(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAttachToPlayerPawnCameraNode ******************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode; UClass* UAttachToPlayerPawnCameraNode::GetPrivateStaticClass() { using TClass = UAttachToPlayerPawnCameraNode; if (!Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AttachToPlayerPawnCameraNode"), Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.InnerSingleton, StaticRegisterNativesUAttachToPlayerPawnCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UAttachToPlayerPawnCameraNode_NoRegister() { return UAttachToPlayerPawnCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "CameraNodeCategories", "Attachment" }, { "Comment", "/**\n * A camera node that moves the camera to the player pawn.\n */" }, { "IncludePath", "Nodes/Attach/AttachToPlayerPawnCameraNode.h" }, { "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" }, { "ToolTip", "A camera node that moves the camera to the player pawn." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToLocation_MetaData[] = { { "Category", "Common" }, { "Comment", "/** Whether to move the camera to the pawn's location. */" }, { "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" }, { "ToolTip", "Whether to move the camera to the pawn's location." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToRotation_MetaData[] = { { "Category", "Common" }, { "Comment", "/** Whether to align the camera rotation to the pawn's orientation. */" }, { "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" }, { "ToolTip", "Whether to align the camera rotation to the pawn's orientation." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SocketName_MetaData[] = { { "Category", "Common" }, { "Comment", "/** An optional socket to attach to on the actor. */" }, { "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" }, { "ToolTip", "An optional socket to attach to on the actor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoneName_MetaData[] = { { "Category", "Common" }, { "Comment", "/** An optional bone to attach to on the actor. */" }, { "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" }, { "ToolTip", "An optional bone to attach to on the actor." }, }; #endif // WITH_METADATA // ********** Begin Class UAttachToPlayerPawnCameraNode constinit property declarations ************ static const UECodeGen_Private::FStructPropertyParams NewProp_AttachToLocation; static const UECodeGen_Private::FStructPropertyParams NewProp_AttachToRotation; static const UECodeGen_Private::FNamePropertyParams NewProp_SocketName; static const UECodeGen_Private::FNamePropertyParams NewProp_BoneName; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UAttachToPlayerPawnCameraNode constinit property declarations ************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics // ********** Begin Class UAttachToPlayerPawnCameraNode Property Definitions *********************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_AttachToLocation = { "AttachToLocation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToPlayerPawnCameraNode, AttachToLocation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToLocation_MetaData), NewProp_AttachToLocation_MetaData) }; // 3455813431 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_AttachToRotation = { "AttachToRotation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToPlayerPawnCameraNode, AttachToRotation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToRotation_MetaData), NewProp_AttachToRotation_MetaData) }; // 3455813431 const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_SocketName = { "SocketName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToPlayerPawnCameraNode, SocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SocketName_MetaData), NewProp_SocketName_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_BoneName = { "BoneName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToPlayerPawnCameraNode, BoneName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoneName_MetaData), NewProp_BoneName_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_AttachToLocation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_AttachToRotation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_SocketName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_BoneName, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::PropPointers) < 2048); // ********** End Class UAttachToPlayerPawnCameraNode Property Definitions ************************* UObject* (*const Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::ClassParams = { &UAttachToPlayerPawnCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::PropPointers), 0, 0x002810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::Class_MetaDataParams) }; void UAttachToPlayerPawnCameraNode::StaticRegisterNativesUAttachToPlayerPawnCameraNode() { } UClass* Z_Construct_UClass_UAttachToPlayerPawnCameraNode() { if (!Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.OuterSingleton, Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.OuterSingleton; } UAttachToPlayerPawnCameraNode::UAttachToPlayerPawnCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAttachToPlayerPawnCameraNode); UAttachToPlayerPawnCameraNode::~UAttachToPlayerPawnCameraNode() {} // ********** End Class UAttachToPlayerPawnCameraNode ********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAttachToPlayerPawnCameraNode, UAttachToPlayerPawnCameraNode::StaticClass, TEXT("UAttachToPlayerPawnCameraNode"), &Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAttachToPlayerPawnCameraNode), 2748641551U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_4247087210{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS