// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/ActivateCameraRigFunctions.h" #ifdef GAMEPLAYCAMERAS_ActivateCameraRigFunctions_generated_h #error "ActivateCameraRigFunctions.generated.h already included, missing '#pragma once' in ActivateCameraRigFunctions.h" #endif #define GAMEPLAYCAMERAS_ActivateCameraRigFunctions_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class APlayerController; class UCameraRigAsset; class UObject; // ********** Begin Class UActivateCameraRigFunctions ********************************************** #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execActivatePersistentVisualCameraRig); \ DECLARE_FUNCTION(execActivatePersistentGlobalCameraRig); \ DECLARE_FUNCTION(execActivatePersistentBaseCameraRig); struct Z_Construct_UClass_UActivateCameraRigFunctions_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUActivateCameraRigFunctions(); \ friend struct ::Z_Construct_UClass_UActivateCameraRigFunctions_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister(); \ public: \ DECLARE_CLASS2(UActivateCameraRigFunctions, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister) \ DECLARE_SERIALIZER(UActivateCameraRigFunctions) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UActivateCameraRigFunctions(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UActivateCameraRigFunctions(UActivateCameraRigFunctions&&) = delete; \ UActivateCameraRigFunctions(const UActivateCameraRigFunctions&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UActivateCameraRigFunctions); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActivateCameraRigFunctions); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActivateCameraRigFunctions) \ NO_API virtual ~UActivateCameraRigFunctions(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_23_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UActivateCameraRigFunctions; // ********** End Class UActivateCameraRigFunctions ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h PRAGMA_ENABLE_DEPRECATION_WARNINGS