// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "DefaultTemplateProjectDefs.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeDefaultTemplateProjectDefs() {} // ********** Begin Cross Module References ******************************************************** GAMEPROJECTGENERATION_API UClass* Z_Construct_UClass_UDefaultTemplateProjectDefs(); GAMEPROJECTGENERATION_API UClass* Z_Construct_UClass_UDefaultTemplateProjectDefs_NoRegister(); GAMEPROJECTGENERATION_API UClass* Z_Construct_UClass_UTemplateProjectDefs(); UPackage* Z_Construct_UPackage__Script_GameProjectGeneration(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UDefaultTemplateProjectDefs ********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UDefaultTemplateProjectDefs; UClass* UDefaultTemplateProjectDefs::GetPrivateStaticClass() { using TClass = UDefaultTemplateProjectDefs; if (!Z_Registration_Info_UClass_UDefaultTemplateProjectDefs.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DefaultTemplateProjectDefs"), Z_Registration_Info_UClass_UDefaultTemplateProjectDefs.InnerSingleton, StaticRegisterNativesUDefaultTemplateProjectDefs, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UDefaultTemplateProjectDefs.InnerSingleton; } UClass* Z_Construct_UClass_UDefaultTemplateProjectDefs_NoRegister() { return UDefaultTemplateProjectDefs::GetPrivateStaticClass(); } struct Z_Construct_UClass_UDefaultTemplateProjectDefs_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "DefaultTemplateProjectDefs.h" }, { "ModuleRelativePath", "Classes/DefaultTemplateProjectDefs.h" }, }; #endif // WITH_METADATA // ********** Begin Class UDefaultTemplateProjectDefs constinit property declarations ************** // ********** End Class UDefaultTemplateProjectDefs constinit property declarations **************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UDefaultTemplateProjectDefs_Statics UObject* (*const Z_Construct_UClass_UDefaultTemplateProjectDefs_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UTemplateProjectDefs, (UObject* (*)())Z_Construct_UPackage__Script_GameProjectGeneration, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDefaultTemplateProjectDefs_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UDefaultTemplateProjectDefs_Statics::ClassParams = { &UDefaultTemplateProjectDefs::StaticClass, "TemplateDefs", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDefaultTemplateProjectDefs_Statics::Class_MetaDataParams), Z_Construct_UClass_UDefaultTemplateProjectDefs_Statics::Class_MetaDataParams) }; void UDefaultTemplateProjectDefs::StaticRegisterNativesUDefaultTemplateProjectDefs() { } UClass* Z_Construct_UClass_UDefaultTemplateProjectDefs() { if (!Z_Registration_Info_UClass_UDefaultTemplateProjectDefs.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDefaultTemplateProjectDefs.OuterSingleton, Z_Construct_UClass_UDefaultTemplateProjectDefs_Statics::ClassParams); } return Z_Registration_Info_UClass_UDefaultTemplateProjectDefs.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDefaultTemplateProjectDefs); UDefaultTemplateProjectDefs::~UDefaultTemplateProjectDefs() {} // ********** End Class UDefaultTemplateProjectDefs ************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_GameProjectGeneration_Classes_DefaultTemplateProjectDefs_h__Script_GameProjectGeneration_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UDefaultTemplateProjectDefs, UDefaultTemplateProjectDefs::StaticClass, TEXT("UDefaultTemplateProjectDefs"), &Z_Registration_Info_UClass_UDefaultTemplateProjectDefs, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDefaultTemplateProjectDefs), 3045350606U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_GameProjectGeneration_Classes_DefaultTemplateProjectDefs_h__Script_GameProjectGeneration_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_GameProjectGeneration_Classes_DefaultTemplateProjectDefs_h__Script_GameProjectGeneration_2627170568{ TEXT("/Script/GameProjectGeneration"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_GameProjectGeneration_Classes_DefaultTemplateProjectDefs_h__Script_GameProjectGeneration_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_GameProjectGeneration_Classes_DefaultTemplateProjectDefs_h__Script_GameProjectGeneration_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS