// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FunctionalTestGameMode.h" #ifdef FUNCTIONALTESTING_FunctionalTestGameMode_generated_h #error "FunctionalTestGameMode.generated.h already included, missing '#pragma once' in FunctionalTestGameMode.h" #endif #define FUNCTIONALTESTING_FunctionalTestGameMode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AFunctionalTestGameMode ************************************************** struct Z_Construct_UClass_AFunctionalTestGameMode_Statics; FUNCTIONALTESTING_API UClass* Z_Construct_UClass_AFunctionalTestGameMode_NoRegister(); #define FID_Engine_Source_Developer_FunctionalTesting_Classes_FunctionalTestGameMode_h_13_INCLASS \ private: \ static void StaticRegisterNativesAFunctionalTestGameMode(); \ friend struct ::Z_Construct_UClass_AFunctionalTestGameMode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FUNCTIONALTESTING_API UClass* ::Z_Construct_UClass_AFunctionalTestGameMode_NoRegister(); \ public: \ DECLARE_CLASS2(AFunctionalTestGameMode, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/FunctionalTesting"), Z_Construct_UClass_AFunctionalTestGameMode_NoRegister) \ DECLARE_SERIALIZER(AFunctionalTestGameMode) #define FID_Engine_Source_Developer_FunctionalTesting_Classes_FunctionalTestGameMode_h_13_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ FUNCTIONALTESTING_API AFunctionalTestGameMode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AFunctionalTestGameMode) \ DECLARE_VTABLE_PTR_HELPER_CTOR(FUNCTIONALTESTING_API, AFunctionalTestGameMode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AFunctionalTestGameMode); \ /** Deleted move- and copy-constructors, should never be used */ \ AFunctionalTestGameMode(AFunctionalTestGameMode&&) = delete; \ AFunctionalTestGameMode(const AFunctionalTestGameMode&) = delete; \ FUNCTIONALTESTING_API virtual ~AFunctionalTestGameMode(); #define FID_Engine_Source_Developer_FunctionalTesting_Classes_FunctionalTestGameMode_h_10_PROLOG #define FID_Engine_Source_Developer_FunctionalTesting_Classes_FunctionalTestGameMode_h_13_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Developer_FunctionalTesting_Classes_FunctionalTestGameMode_h_13_INCLASS \ FID_Engine_Source_Developer_FunctionalTesting_Classes_FunctionalTestGameMode_h_13_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AFunctionalTestGameMode; // ********** End Class AFunctionalTestGameMode **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_FunctionalTesting_Classes_FunctionalTestGameMode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS