// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "FunctionalTestGameMode.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeFunctionalTestGameMode() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AGameModeBase(); FUNCTIONALTESTING_API UClass* Z_Construct_UClass_AFunctionalTestGameMode(); FUNCTIONALTESTING_API UClass* Z_Construct_UClass_AFunctionalTestGameMode_NoRegister(); UPackage* Z_Construct_UPackage__Script_FunctionalTesting(); // ********** End Cross Module References ********************************************************** // ********** Begin Class AFunctionalTestGameMode ************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_AFunctionalTestGameMode; UClass* AFunctionalTestGameMode::GetPrivateStaticClass() { using TClass = AFunctionalTestGameMode; if (!Z_Registration_Info_UClass_AFunctionalTestGameMode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("FunctionalTestGameMode"), Z_Registration_Info_UClass_AFunctionalTestGameMode.InnerSingleton, StaticRegisterNativesAFunctionalTestGameMode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AFunctionalTestGameMode.InnerSingleton; } UClass* Z_Construct_UClass_AFunctionalTestGameMode_NoRegister() { return AFunctionalTestGameMode::GetPrivateStaticClass(); } struct Z_Construct_UClass_AFunctionalTestGameMode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" }, { "IncludePath", "FunctionalTestGameMode.h" }, { "IsBlueprintBase", "true" }, { "ModuleRelativePath", "Classes/FunctionalTestGameMode.h" }, { "ShowCategories", "Input|MouseInput Input|TouchInput" }, }; #endif // WITH_METADATA // ********** Begin Class AFunctionalTestGameMode constinit property declarations ****************** // ********** End Class AFunctionalTestGameMode constinit property declarations ******************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AFunctionalTestGameMode_Statics UObject* (*const Z_Construct_UClass_AFunctionalTestGameMode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AGameModeBase, (UObject* (*)())Z_Construct_UPackage__Script_FunctionalTesting, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AFunctionalTestGameMode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AFunctionalTestGameMode_Statics::ClassParams = { &AFunctionalTestGameMode::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x008802ACu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AFunctionalTestGameMode_Statics::Class_MetaDataParams), Z_Construct_UClass_AFunctionalTestGameMode_Statics::Class_MetaDataParams) }; void AFunctionalTestGameMode::StaticRegisterNativesAFunctionalTestGameMode() { } UClass* Z_Construct_UClass_AFunctionalTestGameMode() { if (!Z_Registration_Info_UClass_AFunctionalTestGameMode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AFunctionalTestGameMode.OuterSingleton, Z_Construct_UClass_AFunctionalTestGameMode_Statics::ClassParams); } return Z_Registration_Info_UClass_AFunctionalTestGameMode.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AFunctionalTestGameMode); AFunctionalTestGameMode::~AFunctionalTestGameMode() {} // ********** End Class AFunctionalTestGameMode **************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Developer_FunctionalTesting_Classes_FunctionalTestGameMode_h__Script_FunctionalTesting_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AFunctionalTestGameMode, AFunctionalTestGameMode::StaticClass, TEXT("AFunctionalTestGameMode"), &Z_Registration_Info_UClass_AFunctionalTestGameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AFunctionalTestGameMode), 456063973U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Developer_FunctionalTesting_Classes_FunctionalTestGameMode_h__Script_FunctionalTesting_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Developer_FunctionalTesting_Classes_FunctionalTestGameMode_h__Script_FunctionalTesting_2421127036{ TEXT("/Script/FunctionalTesting"), Z_CompiledInDeferFile_FID_Engine_Source_Developer_FunctionalTesting_Classes_FunctionalTestGameMode_h__Script_FunctionalTesting_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Developer_FunctionalTesting_Classes_FunctionalTestGameMode_h__Script_FunctionalTesting_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS