// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FBIKShared.h" #ifdef FULLBODYIK_FBIKShared_generated_h #error "FBIKShared.generated.h already included, missing '#pragma once' in FBIKShared.h" #endif #define FULLBODYIK_FBIKShared_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSolverInput ****************************************************** struct Z_Construct_UScriptStruct_FSolverInput_Statics; #define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKShared_h_25_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSolverInput_Statics; \ FULLBODYIK_API static class UScriptStruct* StaticStruct(); struct FSolverInput; // ********** End ScriptStruct FSolverInput ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKShared_h PRAGMA_ENABLE_DEPRECATION_WARNINGS