// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FBIKDebugOption.h" #ifdef FULLBODYIK_FBIKDebugOption_generated_h #error "FBIKDebugOption.generated.h already included, missing '#pragma once' in FBIKDebugOption.h" #endif #define FULLBODYIK_FBIKDebugOption_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FFBIKDebugOption ************************************************** struct Z_Construct_UScriptStruct_FFBIKDebugOption_Statics; #define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKDebugOption_h_10_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFBIKDebugOption_Statics; \ FULLBODYIK_API static class UScriptStruct* StaticStruct(); struct FFBIKDebugOption; // ********** End ScriptStruct FFBIKDebugOption **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKDebugOption_h PRAGMA_ENABLE_DEPRECATION_WARNINGS