// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FractureEngineConvex.h" #ifdef FRACTUREENGINE_FractureEngineConvex_generated_h #error "FractureEngineConvex.generated.h already included, missing '#pragma once' in FractureEngineConvex.h" #endif #define FRACTUREENGINE_FractureEngineConvex_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_Fracture_Source_FractureEngine_Public_FractureEngineConvex_h // ********** Begin Enum EConvexHullSimplifyMethod ************************************************* #define FOREACH_ENUM_ECONVEXHULLSIMPLIFYMETHOD(op) \ op(EConvexHullSimplifyMethod::MeshQSlim) \ op(EConvexHullSimplifyMethod::AngleTolerance) enum class EConvexHullSimplifyMethod; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> FRACTUREENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EConvexHullSimplifyMethod *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS