// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GrassInstancedStaticMeshComponent.h" #ifdef FOLIAGE_GrassInstancedStaticMeshComponent_generated_h #error "GrassInstancedStaticMeshComponent.generated.h already included, missing '#pragma once' in GrassInstancedStaticMeshComponent.h" #endif #define FOLIAGE_GrassInstancedStaticMeshComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UGrassInstancedStaticMeshComponent *************************************** struct Z_Construct_UClass_UGrassInstancedStaticMeshComponent_Statics; FOLIAGE_API UClass* Z_Construct_UClass_UGrassInstancedStaticMeshComponent_NoRegister(); #define FID_Engine_Source_Runtime_Foliage_Public_GrassInstancedStaticMeshComponent_h_12_INCLASS \ private: \ static void StaticRegisterNativesUGrassInstancedStaticMeshComponent(); \ friend struct ::Z_Construct_UClass_UGrassInstancedStaticMeshComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FOLIAGE_API UClass* ::Z_Construct_UClass_UGrassInstancedStaticMeshComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UGrassInstancedStaticMeshComponent, UHierarchicalInstancedStaticMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Foliage"), Z_Construct_UClass_UGrassInstancedStaticMeshComponent_NoRegister) \ DECLARE_SERIALIZER(UGrassInstancedStaticMeshComponent) #define FID_Engine_Source_Runtime_Foliage_Public_GrassInstancedStaticMeshComponent_h_12_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ FOLIAGE_API UGrassInstancedStaticMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGrassInstancedStaticMeshComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(FOLIAGE_API, UGrassInstancedStaticMeshComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGrassInstancedStaticMeshComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UGrassInstancedStaticMeshComponent(UGrassInstancedStaticMeshComponent&&) = delete; \ UGrassInstancedStaticMeshComponent(const UGrassInstancedStaticMeshComponent&) = delete; \ FOLIAGE_API virtual ~UGrassInstancedStaticMeshComponent(); #define FID_Engine_Source_Runtime_Foliage_Public_GrassInstancedStaticMeshComponent_h_9_PROLOG #define FID_Engine_Source_Runtime_Foliage_Public_GrassInstancedStaticMeshComponent_h_12_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Foliage_Public_GrassInstancedStaticMeshComponent_h_12_INCLASS \ FID_Engine_Source_Runtime_Foliage_Public_GrassInstancedStaticMeshComponent_h_12_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGrassInstancedStaticMeshComponent; // ********** End Class UGrassInstancedStaticMeshComponent ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Foliage_Public_GrassInstancedStaticMeshComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS