// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Data/WeaponData.h" #ifdef FPSTEMPLATE_WeaponData_generated_h #error "WeaponData.generated.h already included, missing '#pragma once' in WeaponData.h" #endif #define FPSTEMPLATE_WeaponData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPlayerAnims ****************************************************** struct Z_Construct_UScriptStruct_FPlayerAnims_Statics; #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPlayerAnims_Statics; \ FPSTEMPLATE_API static class UScriptStruct* StaticStruct(); struct FPlayerAnims; // ********** End ScriptStruct FPlayerAnims ******************************************************** // ********** Begin ScriptStruct FMontageData ****************************************************** struct Z_Construct_UScriptStruct_FMontageData_Statics; #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_44_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMontageData_Statics; \ FPSTEMPLATE_API static class UScriptStruct* StaticStruct(); struct FMontageData; // ********** End ScriptStruct FMontageData ******************************************************** // ********** Begin Class UWeaponData ************************************************************** struct Z_Construct_UClass_UWeaponData_Statics; FPSTEMPLATE_API UClass* Z_Construct_UClass_UWeaponData_NoRegister(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_59_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUWeaponData(); \ friend struct ::Z_Construct_UClass_UWeaponData_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_UWeaponData_NoRegister(); \ public: \ DECLARE_CLASS2(UWeaponData, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_UWeaponData_NoRegister) \ DECLARE_SERIALIZER(UWeaponData) #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_59_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UWeaponData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UWeaponData(UWeaponData&&) = delete; \ UWeaponData(const UWeaponData&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UWeaponData); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWeaponData); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWeaponData) \ NO_API virtual ~UWeaponData(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_56_PROLOG #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_59_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_59_INCLASS_NO_PURE_DECLS \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_59_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWeaponData; // ********** End Class UWeaponData **************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS