// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Game/ShooterGameModeBase.h" #ifdef FPSTEMPLATE_ShooterGameModeBase_generated_h #error "ShooterGameModeBase.generated.h already included, missing '#pragma once' in ShooterGameModeBase.h" #endif #define FPSTEMPLATE_ShooterGameModeBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AShooterGameModeBase ***************************************************** struct Z_Construct_UClass_AShooterGameModeBase_Statics; FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterGameModeBase_NoRegister(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h_15_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAShooterGameModeBase(); \ friend struct ::Z_Construct_UClass_AShooterGameModeBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_AShooterGameModeBase_NoRegister(); \ public: \ DECLARE_CLASS2(AShooterGameModeBase, AGameMode, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_AShooterGameModeBase_NoRegister) \ DECLARE_SERIALIZER(AShooterGameModeBase) #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h_15_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ AShooterGameModeBase(AShooterGameModeBase&&) = delete; \ AShooterGameModeBase(const AShooterGameModeBase&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AShooterGameModeBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AShooterGameModeBase); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(AShooterGameModeBase) \ NO_API virtual ~AShooterGameModeBase(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h_12_PROLOG #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h_15_INCLASS_NO_PURE_DECLS \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h_15_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AShooterGameModeBase; // ********** End Class AShooterGameModeBase ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS