// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeFPSTemplate_init() {} static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_AimingStatusChangedDelegate__DelegateSignature(); FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_AmmoCounterChangedDelegate__DelegateSignature(); FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_CarriedAmmoChangedDelegate__DelegateSignature(); FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature(); FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_OnScoreChanged__DelegateSignature(); FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_ReticleChangedDelegate__DelegateSignature(); FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_RoundFiredDelegate__DelegateSignature(); FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_RoundReportedDelegate__DelegateSignature(); FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_ShooterHealth_AttributeChanged__DelegateSignature(); FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_ShooterHealth_DeathEvent__DelegateSignature(); FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_TargetingPlayerStatusChangedDelegate__DelegateSignature(); FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature(); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_FPSTemplate; FORCENOINLINE UPackage* Z_Construct_UPackage__Script_FPSTemplate() { if (!Z_Registration_Info_UPackage__Script_FPSTemplate.OuterSingleton) { static UObject* (*const SingletonFuncArray[])() = { (UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_AimingStatusChangedDelegate__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_AmmoCounterChangedDelegate__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_CarriedAmmoChangedDelegate__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_OnScoreChanged__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_ReticleChangedDelegate__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_RoundFiredDelegate__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_RoundReportedDelegate__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_ShooterHealth_AttributeChanged__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_ShooterHealth_DeathEvent__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_TargetingPlayerStatusChangedDelegate__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature, }; static const UECodeGen_Private::FPackageParams PackageParams = { "/Script/FPSTemplate", SingletonFuncArray, UE_ARRAY_COUNT(SingletonFuncArray), PKG_CompiledIn | 0x00000000, 0x887B30F9, 0x40A5D12F, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_FPSTemplate.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_FPSTemplate.OuterSingleton; } static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_FPSTemplate(Z_Construct_UPackage__Script_FPSTemplate, TEXT("/Script/FPSTemplate"), Z_Registration_Info_UPackage__Script_FPSTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x887B30F9, 0x40A5D12F)); PRAGMA_ENABLE_DEPRECATION_WARNINGS