// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "EnhancedPlayerInput.h" #ifdef ENHANCEDINPUT_EnhancedPlayerInput_generated_h #error "EnhancedPlayerInput.generated.h already included, missing '#pragma once' in EnhancedPlayerInput.h" #endif #define ENHANCEDINPUT_EnhancedPlayerInput_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FInjectedInput **************************************************** struct Z_Construct_UScriptStruct_FInjectedInput_Statics; #define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_43_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInjectedInput_Statics; \ ENHANCEDINPUT_API static class UScriptStruct* StaticStruct(); struct FInjectedInput; // ********** End ScriptStruct FInjectedInput ****************************************************** // ********** Begin ScriptStruct FKeyConsumptionOptions ******************************************** struct Z_Construct_UScriptStruct_FKeyConsumptionOptions_Statics; #define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_56_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FKeyConsumptionOptions_Statics; \ ENHANCEDINPUT_API static class UScriptStruct* StaticStruct(); struct FKeyConsumptionOptions; // ********** End ScriptStruct FKeyConsumptionOptions ********************************************** // ********** Begin ScriptStruct FInjectedInputArray *********************************************** struct Z_Construct_UScriptStruct_FInjectedInputArray_Statics; #define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_68_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInjectedInputArray_Statics; \ ENHANCEDINPUT_API static class UScriptStruct* StaticStruct(); struct FInjectedInputArray; // ********** End ScriptStruct FInjectedInputArray ************************************************* // ********** Begin ScriptStruct FAppliedInputContextData ****************************************** struct Z_Construct_UScriptStruct_FAppliedInputContextData_Statics; #define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_77_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAppliedInputContextData_Statics; \ ENHANCEDINPUT_API static class UScriptStruct* StaticStruct(); struct FAppliedInputContextData; // ********** End ScriptStruct FAppliedInputContextData ******************************************** // ********** Begin Class UEnhancedPlayerInput ***************************************************** struct Z_Construct_UClass_UEnhancedPlayerInput_Statics; ENHANCEDINPUT_API UClass* Z_Construct_UClass_UEnhancedPlayerInput_NoRegister(); #define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_100_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUEnhancedPlayerInput(); \ friend struct ::Z_Construct_UClass_UEnhancedPlayerInput_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENHANCEDINPUT_API UClass* ::Z_Construct_UClass_UEnhancedPlayerInput_NoRegister(); \ public: \ DECLARE_CLASS2(UEnhancedPlayerInput, UPlayerInput, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/EnhancedInput"), Z_Construct_UClass_UEnhancedPlayerInput_NoRegister) \ DECLARE_SERIALIZER(UEnhancedPlayerInput) #define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_100_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UEnhancedPlayerInput(UEnhancedPlayerInput&&) = delete; \ UEnhancedPlayerInput(const UEnhancedPlayerInput&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENHANCEDINPUT_API, UEnhancedPlayerInput); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEnhancedPlayerInput); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UEnhancedPlayerInput) \ ENHANCEDINPUT_API virtual ~UEnhancedPlayerInput(); #define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_93_PROLOG #define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_100_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_100_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_100_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UEnhancedPlayerInput; // ********** End Class UEnhancedPlayerInput ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h PRAGMA_ENABLE_DEPRECATION_WARNINGS