// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ConsoleSettings.h" #ifdef ENGINESETTINGS_ConsoleSettings_generated_h #error "ConsoleSettings.generated.h already included, missing '#pragma once' in ConsoleSettings.h" #endif #define ENGINESETTINGS_ConsoleSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAutoCompleteCommand ********************************************** struct Z_Construct_UScriptStruct_FAutoCompleteCommand_Statics; #define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAutoCompleteCommand_Statics; \ ENGINESETTINGS_API static class UScriptStruct* StaticStruct(); struct FAutoCompleteCommand; // ********** End ScriptStruct FAutoCompleteCommand ************************************************ // ********** Begin Class UConsoleSettings ********************************************************* struct Z_Construct_UClass_UConsoleSettings_Statics; ENGINESETTINGS_API UClass* Z_Construct_UClass_UConsoleSettings_NoRegister(); #define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_INCLASS \ private: \ static void StaticRegisterNativesUConsoleSettings(); \ friend struct ::Z_Construct_UClass_UConsoleSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINESETTINGS_API UClass* ::Z_Construct_UClass_UConsoleSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UConsoleSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/EngineSettings"), Z_Construct_UClass_UConsoleSettings_NoRegister) \ DECLARE_SERIALIZER(UConsoleSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Input");} \ #define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINESETTINGS_API UConsoleSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UConsoleSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINESETTINGS_API, UConsoleSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UConsoleSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UConsoleSettings(UConsoleSettings&&) = delete; \ UConsoleSettings(const UConsoleSettings&) = delete; \ ENGINESETTINGS_API virtual ~UConsoleSettings(); #define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_59_PROLOG #define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_INCLASS \ FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UConsoleSettings; // ********** End Class UConsoleSettings *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS