// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Shakes/SimpleCameraShakePattern.h" #ifdef ENGINECAMERAS_SimpleCameraShakePattern_generated_h #error "SimpleCameraShakePattern.generated.h already included, missing '#pragma once' in SimpleCameraShakePattern.h" #endif #define ENGINECAMERAS_SimpleCameraShakePattern_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USimpleCameraShakePattern ************************************************ struct Z_Construct_UClass_USimpleCameraShakePattern_Statics; ENGINECAMERAS_API UClass* Z_Construct_UClass_USimpleCameraShakePattern_NoRegister(); #define FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_Shakes_SimpleCameraShakePattern_h_18_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSimpleCameraShakePattern(); \ friend struct ::Z_Construct_UClass_USimpleCameraShakePattern_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINECAMERAS_API UClass* ::Z_Construct_UClass_USimpleCameraShakePattern_NoRegister(); \ public: \ DECLARE_CLASS2(USimpleCameraShakePattern, UCameraShakePattern, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/EngineCameras"), Z_Construct_UClass_USimpleCameraShakePattern_NoRegister) \ DECLARE_SERIALIZER(USimpleCameraShakePattern) #define FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_Shakes_SimpleCameraShakePattern_h_18_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ USimpleCameraShakePattern(USimpleCameraShakePattern&&) = delete; \ USimpleCameraShakePattern(const USimpleCameraShakePattern&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINECAMERAS_API, USimpleCameraShakePattern); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USimpleCameraShakePattern); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USimpleCameraShakePattern) \ ENGINECAMERAS_API virtual ~USimpleCameraShakePattern(); #define FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_Shakes_SimpleCameraShakePattern_h_13_PROLOG #define FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_Shakes_SimpleCameraShakePattern_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_Shakes_SimpleCameraShakePattern_h_18_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_Shakes_SimpleCameraShakePattern_h_18_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USimpleCameraShakePattern; // ********** End Class USimpleCameraShakePattern ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_Shakes_SimpleCameraShakePattern_h PRAGMA_ENABLE_DEPRECATION_WARNINGS