// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "VT/VirtualTexturePoolConfig.h" #ifdef ENGINE_VirtualTexturePoolConfig_generated_h #error "VirtualTexturePoolConfig.generated.h already included, missing '#pragma once' in VirtualTexturePoolConfig.h" #endif #define ENGINE_VirtualTexturePoolConfig_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FVirtualTextureSpacePoolConfig ************************************ struct Z_Construct_UScriptStruct_FVirtualTextureSpacePoolConfig_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexturePoolConfig_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FVirtualTextureSpacePoolConfig_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FVirtualTextureSpacePoolConfig; // ********** End ScriptStruct FVirtualTextureSpacePoolConfig ************************************** // ********** Begin Class UVirtualTexturePoolConfig ************************************************ struct Z_Construct_UClass_UVirtualTexturePoolConfig_Statics; ENGINE_API UClass* Z_Construct_UClass_UVirtualTexturePoolConfig_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexturePoolConfig_h_60_INCLASS \ private: \ static void StaticRegisterNativesUVirtualTexturePoolConfig(); \ friend struct ::Z_Construct_UClass_UVirtualTexturePoolConfig_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UVirtualTexturePoolConfig_NoRegister(); \ public: \ DECLARE_CLASS2(UVirtualTexturePoolConfig, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UVirtualTexturePoolConfig_NoRegister) \ DECLARE_SERIALIZER(UVirtualTexturePoolConfig) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexturePoolConfig_h_60_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UVirtualTexturePoolConfig(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVirtualTexturePoolConfig) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UVirtualTexturePoolConfig); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVirtualTexturePoolConfig); \ /** Deleted move- and copy-constructors, should never be used */ \ UVirtualTexturePoolConfig(UVirtualTexturePoolConfig&&) = delete; \ UVirtualTexturePoolConfig(const UVirtualTexturePoolConfig&) = delete; \ ENGINE_API virtual ~UVirtualTexturePoolConfig(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexturePoolConfig_h_57_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexturePoolConfig_h_60_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexturePoolConfig_h_60_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexturePoolConfig_h_60_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVirtualTexturePoolConfig; // ********** End Class UVirtualTexturePoolConfig ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_VT_VirtualTexturePoolConfig_h PRAGMA_ENABLE_DEPRECATION_WARNINGS