// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/TextureLightProfile.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeTextureLightProfile() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UTexture2D(); ENGINE_API UClass* Z_Construct_UClass_UTextureLightProfile(); ENGINE_API UClass* Z_Construct_UClass_UTextureLightProfile_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UTextureLightProfile ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UTextureLightProfile; UClass* UTextureLightProfile::GetPrivateStaticClass() { using TClass = UTextureLightProfile; if (!Z_Registration_Info_UClass_UTextureLightProfile.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("TextureLightProfile"), Z_Registration_Info_UClass_UTextureLightProfile.InnerSingleton, StaticRegisterNativesUTextureLightProfile, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UTextureLightProfile.InnerSingleton; } UClass* Z_Construct_UClass_UTextureLightProfile_NoRegister() { return UTextureLightProfile::GetPrivateStaticClass(); } struct Z_Construct_UClass_UTextureLightProfile_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "HideCategories", "Object CompositeTexture Texture2D Object" }, { "IncludePath", "Engine/TextureLightProfile.h" }, { "ModuleRelativePath", "Classes/Engine/TextureLightProfile.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Brightness_MetaData[] = { { "Category", "TextureLightProfile" }, { "Comment", "/** Light brightness in Candelas, imported from IES profile, <= 0 if the profile is used for masking only. Use with InverseSquareFalloff. */" }, { "ModuleRelativePath", "Classes/Engine/TextureLightProfile.h" }, { "ToolTip", "Light brightness in Candelas, imported from IES profile, <= 0 if the profile is used for masking only. Use with InverseSquareFalloff." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TextureMultiplier_MetaData[] = { { "Category", "TextureLightProfile" }, { "Comment", "/** Multiplier to map texture value to result to integrate over the sphere to 1.0f */" }, { "ModuleRelativePath", "Classes/Engine/TextureLightProfile.h" }, { "ToolTip", "Multiplier to map texture value to result to integrate over the sphere to 1.0f" }, }; #endif // WITH_METADATA // ********** Begin Class UTextureLightProfile constinit property declarations ********************* static const UECodeGen_Private::FFloatPropertyParams NewProp_Brightness; static const UECodeGen_Private::FFloatPropertyParams NewProp_TextureMultiplier; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UTextureLightProfile constinit property declarations *********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UTextureLightProfile_Statics // ********** Begin Class UTextureLightProfile Property Definitions ******************************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UTextureLightProfile_Statics::NewProp_Brightness = { "Brightness", nullptr, (EPropertyFlags)0x0010010000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UTextureLightProfile, Brightness), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Brightness_MetaData), NewProp_Brightness_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UTextureLightProfile_Statics::NewProp_TextureMultiplier = { "TextureMultiplier", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UTextureLightProfile, TextureMultiplier), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TextureMultiplier_MetaData), NewProp_TextureMultiplier_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UTextureLightProfile_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UTextureLightProfile_Statics::NewProp_Brightness, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UTextureLightProfile_Statics::NewProp_TextureMultiplier, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UTextureLightProfile_Statics::PropPointers) < 2048); // ********** End Class UTextureLightProfile Property Definitions ********************************** UObject* (*const Z_Construct_UClass_UTextureLightProfile_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UTexture2D, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UTextureLightProfile_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UTextureLightProfile_Statics::ClassParams = { &UTextureLightProfile::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UTextureLightProfile_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UTextureLightProfile_Statics::PropPointers), 0, 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UTextureLightProfile_Statics::Class_MetaDataParams), Z_Construct_UClass_UTextureLightProfile_Statics::Class_MetaDataParams) }; void UTextureLightProfile::StaticRegisterNativesUTextureLightProfile() { } UClass* Z_Construct_UClass_UTextureLightProfile() { if (!Z_Registration_Info_UClass_UTextureLightProfile.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UTextureLightProfile.OuterSingleton, Z_Construct_UClass_UTextureLightProfile_Statics::ClassParams); } return Z_Registration_Info_UClass_UTextureLightProfile.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UTextureLightProfile); UTextureLightProfile::~UTextureLightProfile() {} // ********** End Class UTextureLightProfile ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureLightProfile_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UTextureLightProfile, UTextureLightProfile::StaticClass, TEXT("UTextureLightProfile"), &Z_Registration_Info_UClass_UTextureLightProfile, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UTextureLightProfile), 3758407519U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureLightProfile_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureLightProfile_h__Script_Engine_2441904350{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureLightProfile_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureLightProfile_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS