// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/TextureLODSettings.h" #ifdef ENGINE_TextureLODSettings_generated_h #error "TextureLODSettings.generated.h already included, missing '#pragma once' in TextureLODSettings.h" #endif #define ENGINE_TextureLODSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FTextureLODGroup ************************************************** struct Z_Construct_UScriptStruct_FTextureLODGroup_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureLODSettings_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTextureLODGroup_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FTextureLODGroup; // ********** End ScriptStruct FTextureLODGroup **************************************************** // ********** Begin Class UTextureLODSettings ****************************************************** struct Z_Construct_UClass_UTextureLODSettings_Statics; ENGINE_API UClass* Z_Construct_UClass_UTextureLODSettings_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureLODSettings_h_138_INCLASS \ private: \ static void StaticRegisterNativesUTextureLODSettings(); \ friend struct ::Z_Construct_UClass_UTextureLODSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UTextureLODSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UTextureLODSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UTextureLODSettings_NoRegister) \ DECLARE_SERIALIZER(UTextureLODSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("DeviceProfiles");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureLODSettings_h_138_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UTextureLODSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTextureLODSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UTextureLODSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTextureLODSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UTextureLODSettings(UTextureLODSettings&&) = delete; \ UTextureLODSettings(const UTextureLODSettings&) = delete; \ ENGINE_API virtual ~UTextureLODSettings(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureLODSettings_h_135_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureLODSettings_h_138_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureLODSettings_h_138_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureLODSettings_h_138_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTextureLODSettings; // ********** End Class UTextureLODSettings ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureLODSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS