// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "TextureEncodingSettings.h" #ifdef ENGINE_TextureEncodingSettings_generated_h #error "TextureEncodingSettings.generated.h already included, missing '#pragma once' in TextureEncodingSettings.h" #endif #define ENGINE_TextureEncodingSettings_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_TextureEncodingSettings_h // ********** Begin Enum ETextureEncodeEffort ****************************************************** #define FOREACH_ENUM_ETEXTUREENCODEEFFORT(op) \ op(ETextureEncodeEffort::Default) \ op(ETextureEncodeEffort::Low) \ op(ETextureEncodeEffort::Normal) \ op(ETextureEncodeEffort::High) enum class ETextureEncodeEffort : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextureEncodeEffort ******************************************************** // ********** Begin Enum ETextureUniversalTiling *************************************************** #define FOREACH_ENUM_ETEXTUREUNIVERSALTILING(op) \ op(ETextureUniversalTiling::Disabled) \ op(ETextureUniversalTiling::Enabled_256KB) \ op(ETextureUniversalTiling::Enabled_64KB) enum class ETextureUniversalTiling : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextureUniversalTiling ***************************************************** // ********** Begin Enum ETextureEncodeSpeedOverride *********************************************** #define FOREACH_ENUM_ETEXTUREENCODESPEEDOVERRIDE(op) \ op(ETextureEncodeSpeedOverride::Disabled) \ op(ETextureEncodeSpeedOverride::Final) \ op(ETextureEncodeSpeedOverride::FinalIfAvailable) \ op(ETextureEncodeSpeedOverride::Fast) enum class ETextureEncodeSpeedOverride : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextureEncodeSpeedOverride ************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS