// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Subsystems/SubsystemBlueprintLibrary.h" #ifdef ENGINE_SubsystemBlueprintLibrary_generated_h #error "SubsystemBlueprintLibrary.generated.h already included, missing '#pragma once' in SubsystemBlueprintLibrary.h" #endif #define ENGINE_SubsystemBlueprintLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class APlayerController; class UAudioEngineSubsystem; class UClass; class UEngineSubsystem; class UGameInstanceSubsystem; class ULocalPlayerSubsystem; class UObject; class UWorldSubsystem; // ********** Begin Class USubsystemBlueprintLibrary *********************************************** #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetLocalPlayerSubSystemFromPlayerController); \ DECLARE_FUNCTION(execGetAudioEngineSubsystem); \ DECLARE_FUNCTION(execGetWorldSubsystem); \ DECLARE_FUNCTION(execGetLocalPlayerSubsystem); \ DECLARE_FUNCTION(execGetGameInstanceSubsystem); \ DECLARE_FUNCTION(execGetEngineSubsystem); struct Z_Construct_UClass_USubsystemBlueprintLibrary_Statics; ENGINE_API UClass* Z_Construct_UClass_USubsystemBlueprintLibrary_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSubsystemBlueprintLibrary(); \ friend struct ::Z_Construct_UClass_USubsystemBlueprintLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USubsystemBlueprintLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(USubsystemBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USubsystemBlueprintLibrary_NoRegister) \ DECLARE_SERIALIZER(USubsystemBlueprintLibrary) #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_17_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USubsystemBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USubsystemBlueprintLibrary(USubsystemBlueprintLibrary&&) = delete; \ USubsystemBlueprintLibrary(const USubsystemBlueprintLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USubsystemBlueprintLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USubsystemBlueprintLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USubsystemBlueprintLibrary) \ ENGINE_API virtual ~USubsystemBlueprintLibrary(); #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_14_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_17_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USubsystemBlueprintLibrary; // ********** End Class USubsystemBlueprintLibrary ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS