// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rendering/SubstrateMaterialShared.h" #ifdef ENGINE_SubstrateMaterialShared_generated_h #error "SubstrateMaterialShared.generated.h already included, missing '#pragma once' in SubstrateMaterialShared.h" #endif #define ENGINE_SubstrateMaterialShared_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Rendering_SubstrateMaterialShared_h // ********** Begin Enum ESubstrateBsdfFeature ***************************************************** #define FOREACH_ENUM_ESUBSTRATEBSDFFEATURE(op) \ op(ESubstrateBsdfFeature::None) \ op(ESubstrateBsdfFeature::SSS) \ op(ESubstrateBsdfFeature::MFPPluggedIn) \ op(ESubstrateBsdfFeature::EdgeColor) \ op(ESubstrateBsdfFeature::Fuzz) \ op(ESubstrateBsdfFeature::SecondRoughnessOrSimpleClearCoat) \ op(ESubstrateBsdfFeature::Anisotropy) \ op(ESubstrateBsdfFeature::Glint) \ op(ESubstrateBsdfFeature::SpecularProfile) \ op(ESubstrateBsdfFeature::Eye) \ op(ESubstrateBsdfFeature::EyeIrisNormalPluggedIn) \ op(ESubstrateBsdfFeature::EyeIrisTangentPluggedIn) \ op(ESubstrateBsdfFeature::Hair) \ op(ESubstrateBsdfFeature::SingleMask) \ op(ESubstrateBsdfFeature::ComplexMask) \ op(ESubstrateBsdfFeature::ComplexSpecialMask) enum class ESubstrateBsdfFeature : uint16; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESubstrateBsdfFeature ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS