// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Curves/StringCurve.h" #ifdef ENGINE_StringCurve_generated_h #error "StringCurve.generated.h already included, missing '#pragma once' in StringCurve.h" #endif #define ENGINE_StringCurve_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStringCurveKey *************************************************** struct Z_Construct_UScriptStruct_FStringCurveKey_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Curves_StringCurve_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStringCurveKey_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStringCurveKey; // ********** End ScriptStruct FStringCurveKey ***************************************************** // ********** Begin ScriptStruct FStringCurve ****************************************************** struct Z_Construct_UScriptStruct_FStringCurve_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Curves_StringCurve_h_77_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStringCurve_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FIndexedCurve Super; struct FStringCurve; // ********** End ScriptStruct FStringCurve ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Curves_StringCurve_h PRAGMA_ENABLE_DEPRECATION_WARNINGS