// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/StaticMeshComponent.h" #ifdef ENGINE_StaticMeshComponent_generated_h #error "StaticMeshComponent.generated.h already included, missing '#pragma once' in StaticMeshComponent.h" #endif #define ENGINE_StaticMeshComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UStaticMesh; // ********** Begin ScriptStruct FPaintedVertex **************************************************** struct Z_Construct_UScriptStruct_FPaintedVertex_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_StaticMeshComponent_h_56_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPaintedVertex_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPaintedVertex; // ********** End ScriptStruct FPaintedVertex ****************************************************** // ********** Begin Class UStaticMeshComponent ***************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_StaticMeshComponent_h_104_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetForceDisableNanite); \ DECLARE_FUNCTION(execSetReverseCulling); \ DECLARE_FUNCTION(execGetLocalBounds); \ DECLARE_FUNCTION(execUpdateInitialEvaluateWorldPositionOffset); \ DECLARE_FUNCTION(execGetInitialEvaluateWorldPositionOffset); \ DECLARE_FUNCTION(execSetWorldPositionOffsetDisableDistance); \ DECLARE_FUNCTION(execSetEvaluateWorldPositionOffset); \ DECLARE_FUNCTION(execSetEvaluateWorldPositionOffsetInRayTracing); \ DECLARE_FUNCTION(execSetDistanceFieldSelfShadowBias); \ DECLARE_FUNCTION(execSetForcedLodModel); \ DECLARE_FUNCTION(execSetStaticMesh); \ DECLARE_FUNCTION(execOnRep_StaticMesh); #define FID_Engine_Source_Runtime_Engine_Classes_Components_StaticMeshComponent_h_104_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UStaticMeshComponent, ENGINE_API) struct Z_Construct_UClass_UStaticMeshComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UStaticMeshComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_StaticMeshComponent_h_104_INCLASS \ private: \ static void StaticRegisterNativesUStaticMeshComponent(); \ friend struct ::Z_Construct_UClass_UStaticMeshComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UStaticMeshComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UStaticMeshComponent, UMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_UStaticMeshComponent, TEXT("/Script/Engine"), Z_Construct_UClass_UStaticMeshComponent_NoRegister) \ DECLARE_SERIALIZER(UStaticMeshComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_StaticMeshComponent_h_104_ARCHIVESERIALIZER \ ENGINE_API void GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const override; \ enum class ENetFields_Private : uint16 \ { \ NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ StaticMesh=NETFIELD_REP_START, \ NETFIELD_REP_END=StaticMesh }; \ DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API) #define FID_Engine_Source_Runtime_Engine_Classes_Components_StaticMeshComponent_h_104_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UStaticMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStaticMeshComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UStaticMeshComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStaticMeshComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UStaticMeshComponent(UStaticMeshComponent&&) = delete; \ UStaticMeshComponent(const UStaticMeshComponent&) = delete; #define FID_Engine_Source_Runtime_Engine_Classes_Components_StaticMeshComponent_h_101_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_StaticMeshComponent_h_104_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_StaticMeshComponent_h_104_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_StaticMeshComponent_h_104_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_StaticMeshComponent_h_104_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UStaticMeshComponent; // ********** End Class UStaticMeshComponent ******************************************************* // ********** Begin ScriptStruct FStaticMeshVertexColorLODData ************************************* struct Z_Construct_UScriptStruct_FStaticMeshVertexColorLODData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_StaticMeshComponent_h_935_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStaticMeshVertexColorLODData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStaticMeshVertexColorLODData; // ********** End ScriptStruct FStaticMeshVertexColorLODData *************************************** // ********** Begin ScriptStruct FStaticMeshComponentInstanceData ********************************** struct Z_Construct_UScriptStruct_FStaticMeshComponentInstanceData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_StaticMeshComponent_h_959_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStaticMeshComponentInstanceData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FPrimitiveComponentInstanceData Super; struct FStaticMeshComponentInstanceData; // ********** End ScriptStruct FStaticMeshComponentInstanceData ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_StaticMeshComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS