// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/HLOD/StandaloneHLODSubsystem.h" #ifdef ENGINE_StandaloneHLODSubsystem_generated_h #error "StandaloneHLODSubsystem.generated.h already included, missing '#pragma once' in StandaloneHLODSubsystem.h" #endif #define ENGINE_StandaloneHLODSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UWorldPartitionStandaloneHLODSubsystem *********************************** struct Z_Construct_UClass_UWorldPartitionStandaloneHLODSubsystem_Statics; ENGINE_API UClass* Z_Construct_UClass_UWorldPartitionStandaloneHLODSubsystem_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_StandaloneHLODSubsystem_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUWorldPartitionStandaloneHLODSubsystem(); \ friend struct ::Z_Construct_UClass_UWorldPartitionStandaloneHLODSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UWorldPartitionStandaloneHLODSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UWorldPartitionStandaloneHLODSubsystem, UWorldSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWorldPartitionStandaloneHLODSubsystem_NoRegister) \ DECLARE_SERIALIZER(UWorldPartitionStandaloneHLODSubsystem) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_StandaloneHLODSubsystem_h_17_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UWorldPartitionStandaloneHLODSubsystem(); \ /** Deleted move- and copy-constructors, should never be used */ \ UWorldPartitionStandaloneHLODSubsystem(UWorldPartitionStandaloneHLODSubsystem&&) = delete; \ UWorldPartitionStandaloneHLODSubsystem(const UWorldPartitionStandaloneHLODSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UWorldPartitionStandaloneHLODSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWorldPartitionStandaloneHLODSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UWorldPartitionStandaloneHLODSubsystem) \ ENGINE_API virtual ~UWorldPartitionStandaloneHLODSubsystem(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_StandaloneHLODSubsystem_h_14_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_StandaloneHLODSubsystem_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_StandaloneHLODSubsystem_h_17_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_StandaloneHLODSubsystem_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWorldPartitionStandaloneHLODSubsystem; // ********** End Class UWorldPartitionStandaloneHLODSubsystem ************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_StandaloneHLODSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS