// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/SpotLight.h" #ifdef ENGINE_SpotLight_generated_h #error "SpotLight.generated.h already included, missing '#pragma once' in SpotLight.h" #endif #define ENGINE_SpotLight_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ASpotLight *************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SpotLight_h_13_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetOuterConeAngle); \ DECLARE_FUNCTION(execSetInnerConeAngle); struct Z_Construct_UClass_ASpotLight_Statics; ENGINE_API UClass* Z_Construct_UClass_ASpotLight_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SpotLight_h_13_INCLASS \ private: \ static void StaticRegisterNativesASpotLight(); \ friend struct ::Z_Construct_UClass_ASpotLight_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ASpotLight_NoRegister(); \ public: \ DECLARE_CLASS2(ASpotLight, ALight, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ASpotLight_NoRegister) \ DECLARE_SERIALIZER(ASpotLight) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SpotLight_h_13_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ASpotLight(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ASpotLight) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ASpotLight); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ASpotLight); \ /** Deleted move- and copy-constructors, should never be used */ \ ASpotLight(ASpotLight&&) = delete; \ ASpotLight(const ASpotLight&) = delete; \ ENGINE_API virtual ~ASpotLight(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SpotLight_h_10_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SpotLight_h_13_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SpotLight_h_13_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SpotLight_h_13_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SpotLight_h_13_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ASpotLight; // ********** End Class ASpotLight ***************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SpotLight_h PRAGMA_ENABLE_DEPRECATION_WARNINGS